Tides of Conquest Bronze Age campaign - First era completed at 1182 BC
Posted: Fri Apr 28, 2023 10:54 pm
Welcome all!
We're on turn 1, 1200 BC. Turn orders will be due in about a week from now (May 5). As this is the first turn, I won't worry about enforcing deadlines, but if you ever can't get a turn in on time I can always generate your realm's orders using the AI.
IF YOU WANT TO USE THE UNITY TOOL
Download the tool from this thread:
https://www.slitherine.com/forum/viewtopic.php?t=85060
Download the latest turn save document. 1200 BC is here. I can also email them.
https://www.mediafire.com/file/2e9dn3ec ... .save/file
Put the save document in this file on your computer. If it doesn't exist, you can double check the address on the load/save screen of the Tides of Conquest tool.
C:\Users\YOUR USERNAME\AppData\LocalLow\DefaultCompany\TidesOfConquestUnity
Do your orders (see below).
Save your orders
Find the orders file and email it to me
Add a pretext for your invasions if you want for the battle flavor text
IF THE TOOL DOESN"T WORK FOR YOU
Just let me know and I'll run you through the options. I'll generate some AI orders, and you can tell if you approve or would alter them shortly.
STARTING BATTLES
The attacker issues the challenge. Both army lists and the terrain should be listed in the list of battles. Default size should be 1200 points, but you can do 1600-point battles if you both agree. The attacker can choose allies, but the defender should use the vanilla list (this is so that the attacker can issue challenges quickly). Report to me the scores when done.
I know that sometimes both sides end up in terrain where neither side wants to attack. In this case, the attacking side should probably bit the bullet, as a 0-0 draw means that the attacker's resources are wasted.
SCORING AND STRATEGY:
This is supposed to be more of an immersive experience than a competitive one, but the game does keep track of wins and losses as well as a general "Legacy" score. If your realm gets wiped out, you get to start over with a new one (often a successor state) on the next turn.
Don't worry too much about the politcal decisions! All realms decay over time, but as long as you can win battles, you should be able to keep going.
Attack, if you have the resources. Even successful raiding gets victory points that expand your sphere of influence. Think of it as something like this: your neighbor mistreats your merchants, as often happens, so you launch a punitive expedition. Now all the weaker states around you are giving your merchants preferential terms. If you attack a neutral, then it will ally with another player who will control the army.
The only tricky part is running a migratory horde. You want to conquer a new homeland before your endurance runs out. This usually gives you about 5-7 turns, depending on how battles go. You need to win a solid victory, by a margin greater than twice the province's defense, to settle.
PLAYER LIST
BRONZE AGE, 1200 BC:
Egyptians - anderarcos11 ORDERS IN
Assyrians - Karvon - ORDERS IN
Mycenaeans - Kronenblatt - ORDERS IN
Hittites - Cuddlefission - ORDERS IN
Gasgans - SpeedyCM
Sherdan - Indibil - ORDERS IN
We're on turn 1, 1200 BC. Turn orders will be due in about a week from now (May 5). As this is the first turn, I won't worry about enforcing deadlines, but if you ever can't get a turn in on time I can always generate your realm's orders using the AI.
IF YOU WANT TO USE THE UNITY TOOL
Download the tool from this thread:
https://www.slitherine.com/forum/viewtopic.php?t=85060
Download the latest turn save document. 1200 BC is here. I can also email them.
https://www.mediafire.com/file/2e9dn3ec ... .save/file
Put the save document in this file on your computer. If it doesn't exist, you can double check the address on the load/save screen of the Tides of Conquest tool.
C:\Users\YOUR USERNAME\AppData\LocalLow\DefaultCompany\TidesOfConquestUnity
Do your orders (see below).
Save your orders
Find the orders file and email it to me
Add a pretext for your invasions if you want for the battle flavor text
IF THE TOOL DOESN"T WORK FOR YOU
Just let me know and I'll run you through the options. I'll generate some AI orders, and you can tell if you approve or would alter them shortly.
STARTING BATTLES
The attacker issues the challenge. Both army lists and the terrain should be listed in the list of battles. Default size should be 1200 points, but you can do 1600-point battles if you both agree. The attacker can choose allies, but the defender should use the vanilla list (this is so that the attacker can issue challenges quickly). Report to me the scores when done.
I know that sometimes both sides end up in terrain where neither side wants to attack. In this case, the attacking side should probably bit the bullet, as a 0-0 draw means that the attacker's resources are wasted.
SCORING AND STRATEGY:
This is supposed to be more of an immersive experience than a competitive one, but the game does keep track of wins and losses as well as a general "Legacy" score. If your realm gets wiped out, you get to start over with a new one (often a successor state) on the next turn.
Don't worry too much about the politcal decisions! All realms decay over time, but as long as you can win battles, you should be able to keep going.
Attack, if you have the resources. Even successful raiding gets victory points that expand your sphere of influence. Think of it as something like this: your neighbor mistreats your merchants, as often happens, so you launch a punitive expedition. Now all the weaker states around you are giving your merchants preferential terms. If you attack a neutral, then it will ally with another player who will control the army.
The only tricky part is running a migratory horde. You want to conquer a new homeland before your endurance runs out. This usually gives you about 5-7 turns, depending on how battles go. You need to win a solid victory, by a margin greater than twice the province's defense, to settle.
PLAYER LIST
BRONZE AGE, 1200 BC:
Egyptians - anderarcos11 ORDERS IN
Assyrians - Karvon - ORDERS IN
Mycenaeans - Kronenblatt - ORDERS IN
Hittites - Cuddlefission - ORDERS IN
Gasgans - SpeedyCM
Sherdan - Indibil - ORDERS IN