a pitch for a tactical scale Siege of Vraks game using Battlefronts combat mission engine
Posted: Fri Apr 21, 2023 5:21 pm
in this Siege of Vraks game I am proposing I suggest we use the combat mission engine under a series title of imperial armor for its mix of inherent features witch have not been represented in any other Warhammer 40k game:
although it is using the combat mission engine as a base a number of unique 40k features that will make it play and feel different though some of these battlefront could even take advantage of if they so chose:
i hope to hear a response back and thank you for your time
-Battlefront Games
- Tactical warfare at battalion and below scale in a true 3D environment
Command individual vehicles, teams, and squads
Expansive simulation of "soft factors" such as Morale, Experience, and Leadership
Innovative systems portraying Fog of War, Spotting, Line of Sight, Command & Control, and Objectives
Unmatched realistic physics, ballistics, and battlefield effects
Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities
Unique hybrid system for Real-time or WeGo (turn based) play
Full featured Editor for maps, scenarios, and campaigns
Quick Battle system sets up deliberate or randomized battles based on player specifications
Single player and head to head play, including Play By Email (PBEM)
Supported for the long haul with patches, upgrades, and expansions
although it is using the combat mission engine as a base a number of unique 40k features that will make it play and feel different though some of these battlefront could even take advantage of if they so chose:
- a melee combat system
a visual only blood and gore system
counter battery fire for and onto off map artillery
Psychic powers
walkers
horse mounted troops
i hope to hear a response back and thank you for your time