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"Completed in one session....." ????
Posted: Thu Jun 08, 2006 4:38 am
by joe98
firepowerjohan wrote:
Our goal is that the game is hard to master but easy and fast to play especially so that multiplayer games of this big scale can be completed in one session.
I was expecting turns. A 60 turn game would be manageable.
PBEM????
What is ???one session????
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Re: "Completed in one session....." ????
Posted: Thu Jun 08, 2006 8:35 am
by firepowerjohan
joe98 wrote:firepowerjohan wrote:
Our goal is that the game is hard to master but easy and fast to play especially so that multiplayer games of this big scale can be completed in one session.
I was expecting turns. A 60 turn game would be manageable.
PBEM????
What is ???one session????
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A year is planned to be somewhere 35-45 turns. So, say a year is decided to be 40 turns (20 turns per players), then September 1939 - June 1945 would be 230 turns.
There is Long (5 min/turn), Fast (3 min/turn), Blitz (2 min/turn), Super Blitz (1 min/turn) time system options in the game. So, at Super Blitz, a game will take maximum 230*1=3 hours and 50 minutes.
That is for Multiplayers. For games against AI, the AI turns will take alot less than 1 minutes.
Posted: Sat Jun 10, 2006 7:03 am
by jon_j_rambo
Everybody knows I love fast play. But for the slow pokes, will they be able to increase turn time?
Posted: Sat Jun 10, 2006 8:08 am
by IainMcNeil
There are varying degrees up to no time limit.