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Sengoku Jidai Divine Wind Campaign
Posted: Tue Apr 11, 2023 5:16 am
by GDod
Please register your interest before the end of April.

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DIVINE WIND - THE RULES
To win a faction must control all but four provinces to control Japan
GENERAL
- There are no turns but a player may only issue one challenge at a time for any town/port, or shrine, bordering, or connected by a designated route, to any of their factions towns/ports or shrines, until the result is posted.
- Acceptance must be posted once the challenge has been posted. (Open battle, large armies, wide, agricultural terrain (except Imari and Komoda, which is hilly)
- First challenge posted bumps any subsequent challenge for the town/port, or shrine, until the challenge is resolved and the result is posted.
- First challenge posted for a town/port, or shrine occupied by an opposing player's army stops movement away until the challenge is resolved.
- Unanswered challenges loose the town/port, or shrine after one week.
- Players may move freely between friendly towns/ports, or shrines and those connected by a sea lane to challenge or defend a town/port, or shrine.
- You may move through a town/port, or shrine even when it is occupied by a friendly army if the move is posted prior to a challenge for that town/port, or shrine.
- If a player challenges for a town/port, or shrine, and the rival faction cannot get a player's army to it within four game-days it automatically falls to the challenging faction.
- Unsuccessful challenges cannot be posted again by the same player for the same town/port or shrine until they have challenged for a different town/port, or shrine.
RETREATING AFTER A CHALLENGE
- If a town/port, or shrine, is taken, or the challenge is unsuccessful, the unsuccessful player must return to the town/port, or shrine they advanced from. If unable to do so, the nearest town/port, or shrine.
- If more than one neighbouring town/port, or shrine, the path of retreat is random.
- Hence, it is possible (but not likely) that more than one player of a faction may occupy a town/port or shrine when they are forced to retreat.
(In this instance, if again challenged, the defenders may decide who defends. If the challenger is successful both defenders must again retreat to the nearest town/port or shrine. If two are available, they will retreat to a different town/port or shrine.)
CHOOSING SIDES
Armies declare a side and choose from the Genko DLC, either:-
WEATHER
Clearly, weather played a significant role in the invasion of Japan . To replicate the βchance of a divine windβ
- The Mongols have a 25% chance that they will be affected when moving by sea.
- The Japanese have a 10% chance of an adverse effect.
If rough seas are encountered, the affected player must take 2 units of raw troops for each rough sea encountered, or the maximum, which ever is lower.
SHRINE EFFECTS
- Japanese players attacking or defending a shrine must use all warrior monks available.
- Weather effects do not apply to attacking or defending shrines.
Re: Sengoku Jidai Divine Wind Campaign
Posted: Tue Apr 11, 2023 4:47 pm
by AlexDetrojan
This sounds interesting, potentially very fun. Seeing that I am a glutton for punishment I will once again fight against the Mongols(shades of my disastrous Tribal Rebels vs Mongols come to mind...hopefully the Japanese warriors are made of sterner stuff and their generals actually know what they're doing...

) Japanese please.
Re: Sengoku Jidai Divine Wind Campaign
Posted: Tue Apr 11, 2023 5:25 pm
by ahuyton
Gavin, thanks for launching this. I am not sure if I completely understood but that doesn't matter. I am happy to be challenged by all and sundry. So count me in,
Domo arigato gozaimasu
Re: Sengoku Jidai Divine Wind Campaign
Posted: Tue Apr 11, 2023 8:01 pm
by AlexDetrojan
'Hence, it is possible that more than one player of a faction may occupy a town/port or shrine when they are forced to retreat only.
(In this instance, if again challenged, the challenger may opt to challenge either defending players. If success both defenders must again retreat to the nearest town/port or shrine. If two are available, they will retreat to a different town/port or shrine.'
Gavin, I was thinking that maybe instead of the challenger deciding which defending player to attack in the above situation, maybe the defenders would decide instead. My reasoning is this: a poor player like myself in the above situation would be the natural one for the challenger to keep attacking, he could theoretically run through the whole island by challenging a poorer player. If there was say, a better player like KiwiWarlord also defending, having the defenders choose who defends prevents an out of control domino effect. Just a thought.
Re: Sengoku Jidai Divine Wind Campaign
Posted: Tue Apr 11, 2023 9:10 pm
by GDod
AlexDetrojan wrote: βTue Apr 11, 2023 8:01 pm
'Hence, it is possible that more than one player of a faction may occupy a town/port or shrine when they are forced to retreat only.
(In this instance, if again challenged, the challenger may opt to challenge either defending players. If success both defenders must again retreat to the nearest town/port or shrine. If two are available, they will retreat to a different town/port or shrine.'
Gavin, I was thinking that maybe instead of the challenger deciding which defending player to attack in the above situation, maybe the defenders would decide instead. My reasoning is this: a poor player like myself in the above situation would be the natural one for the challenger to keep attacking, he could theoretically run through the whole island by challenging a poorer player. If there was say, a better player like KiwiWarlord also defending, having the defenders choose who defends prevents an out of control domino effect. Just a thought.
Accepted and rules modified below
Re: Sengoku Jidai Divine Wind Campaign
Posted: Tue Apr 11, 2023 10:25 pm
by GDod
ahuyton wrote: βTue Apr 11, 2023 5:25 pm
Gavin, thanks for launching this. I am not sure if I completely understood but that doesn't matter. I am happy to be challenged by all and sundry. So count me in,
Domo arigato gozaimasu
Rules now simplified and clarified Alan
Re: Sengoku Jidai Divine Wind Campaign
Posted: Tue Apr 18, 2023 3:36 am
by BobGanoush
I am interested in joining this, I'll go for Yuan.
Re: Sengoku Jidai Divine Wind Campaign
Posted: Tue Apr 18, 2023 10:41 am
by GDod
BobGanoush wrote: βTue Apr 18, 2023 3:36 am
I am interested in joining this, I'll go for Yuan.
Welcome aboard. I'll pm everyone when it's goes active.
Re: Sengoku Jidai Divine Wind Campaign
Posted: Wed Apr 19, 2023 8:27 am
by KiwiWarlord
BobGanoush wrote: βTue Apr 18, 2023 3:36 am
I am interested in joining this, I'll go for Yuan.
Welcome aboard the GDod express Bob. How goes life in Florida these days ?
The Yuan are not easy to play against the Hojo so I suggest that you get some practise games going asap
Post a couple of Open Challenges.
Re: Sengoku Jidai Divine Wind Campaign
Posted: Wed Apr 19, 2023 7:37 pm
by BobGanoush
Hot and wet like usual haha. I see, so that's why no one was going for them yet, I'll definitely get some rounds in first so I'm not executed by the Khagan.
Re: Sengoku Jidai Divine Wind Campaign
Posted: Wed Apr 19, 2023 9:15 pm
by GDod
BobGanoush wrote: βWed Apr 19, 2023 7:37 pm
Hot and wet like usual haha. I see, so that's why no one was going for them yet, I'll definitely get some rounds in first so I'm not executed by the Khagan.
Bob, you can be comforted by the fact that out of my four AI games, the Yuan have an unbeaten record (However, a word of caution...players aren't as compliant as the AI!) Their main draw back is lower moral, and the fact that Japanese are all warriors that can charge cavalry. That being said, if managed well the Yuan numbers can achieve good results.
Re: Sengoku Jidai Divine Wind Campaign
Posted: Thu Apr 20, 2023 3:29 am
by KiwiWarlord
GDod wrote: βWed Apr 19, 2023 9:15 pm
Bob Their main draw back is lower moral, and the fact that Japanese are all warriors that can charge cavalry. That being said, if managed well the Yuan numbers can achieve good results.
Gavin you forgot to mention that the Yuan Infantry are slow, being Medium Infantry, and double or triple armed giving them very weak shooting factors against the armoured Hojo.
The best part of the Yuan army (IMO) are the horse archers.
Re: Sengoku Jidai Divine Wind Campaign
Posted: Thu Apr 20, 2023 5:20 am
by GDod
KiwiWarlord wrote: βThu Apr 20, 2023 3:29 am
GDod wrote: βWed Apr 19, 2023 9:15 pm
Bob Their main draw back is lower moral, and the fact that Japanese are all warriors that can charge cavalry. That being said, if managed well the Yuan numbers can achieve good results.
Gavin you forgot to mention that the Yuan Infantry are slow, being Medium Infantry, and double or triple armed giving them very weak shooting factors against the armoured Hojo.
The best part of the Yuan army (IMO) are the horse archers.
I agree, but this is offset by more numerous numbers, and if backed by superior cavalry shooters, they can effectively disorder superior infantry. The cheaper armed infantry heavy weapon is also a plus against armoured opponents. While it's no picnic in the park, I think it's a worthy challenge for ole' wily veterans to take up Yuan.
Re: Sengoku Jidai Divine Wind Campaign
Posted: Thu Apr 20, 2023 10:11 am
by KiwiWarlord
GDod wrote: βThu Apr 20, 2023 5:20 am
While it's no picnic in the park, I think it's a worthy challenge for ole' wily veterans to take up Yuan.[/i]
Well I am an ole' veteran that's for sure, but wily enough ?
Not sure but will take up the challenge of leading a horde of Yuan.

Re: Sengoku Jidai Divine Wind Campaign
Posted: Thu Apr 20, 2023 7:42 pm
by ahuyton
Well, I am feeling old but not too wily. Still I would be happy to play with the Yuan. But, Gavin, feel free to assign me to the Hojo if that works out better.
In our practice game, Brian's Yuan horse archers have caused absolute mayhem against my Hojo, but I have not played it too smartly either.
Re: Sengoku Jidai Divine Wind Campaign
Posted: Thu Apr 20, 2023 10:12 pm
by GDod
Hurrah, for your courage Alan and Bob. I'll also give them a run against the might of Brian's Japanese, regardless of the odds.

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Re: Sengoku Jidai Divine Wind Campaign
Posted: Sat Apr 22, 2023 12:32 am
by lascar
I would like to join the Hojo defending Nippon from the barbarian invaders.
Re: Sengoku Jidai Divine Wind Campaign
Posted: Sat Apr 22, 2023 2:37 am
by GDod
lascar wrote: βSat Apr 22, 2023 12:32 am
I would like to join the Hojo defending Nippon from the barbarian invaders.
Two places still available. Has anyone heard from speedy?

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Re: Sengoku Jidai Divine Wind Campaign
Posted: Sat Apr 22, 2023 9:11 am
by KiwiWarlord
KiwiWarlord wrote: βThu Apr 20, 2023 10:11 am
GDod wrote: βThu Apr 20, 2023 5:20 am
While it's no picnic in the park, I think it's a worthy challenge for ole' wily veterans to take up Yuan.
Well I am an ole' veteran that's for sure, but wily enough ?
Not sure but will take up the challenge of leading a horde of Yuan.
Gavin did you not see this post of mine ????
I was going to be Yuan but as you have placed me in the Hojo Camp that's where I will raise my Banner, after all I have been Shogun

Re: Sengoku Jidai Divine Wind Campaign
Posted: Sat Apr 22, 2023 11:27 am
by GDod
KiwiWarlord wrote: βSat Apr 22, 2023 9:11 am
KiwiWarlord wrote: βThu Apr 20, 2023 10:11 am
GDod wrote: βThu Apr 20, 2023 5:20 am
While it's no picnic in the park, I think it's a worthy challenge for ole' wily veterans to take up Yuan.
Well I am an ole' veteran that's for sure, but wily enough ?
Not sure but will take up the challenge of leading a horde of Yuan.
Gavin did you not see this post of mine ????
I was going to be Yuan but as you have placed me in the Hojo Camp that's where I will raise my Banner, after all I have been Shogun
Sorry, Brian. Would you like to change with Alan, Bob, or myself? I think both teams may need a cunning plan. And your expert direction would be welcome in either camp!