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Close combat for recon units

Posted: Sat Apr 08, 2023 5:34 pm
by jugasa77
Hello, I am editing the equipment with Panzer Corps Editor.

I have marked "close" trait for recon units. The idea is that recon units with light weapons have poor initiative and attack values. With light weapons they fire last but fire at close distance.

But it doesn't work. Recon units still fire at ground defense instead of firing at close distance.

Is this trait active or only for infantry units?

Re: Close combat for recon units

Posted: Sat Apr 08, 2023 5:39 pm
by jugasa77
I also add "camo" trait to recon units. They can see the enemy but cannot be seen.

Re: Close combat for recon units

Posted: Sun Apr 09, 2023 12:57 am
by Konigstiger88
I quote cw58 who helped me with this some time back:
Here is an excerpt from a post many years ago (quote):

Rudankort wrote:

Traits which are actually working in 1.0 are:
- meng - military engineer, ignores entrenchment
- beng - bridge engineer
- para - paratrooper
- fortkiller - bonus against structures
- radar - initiative bonus to all planes within spotting range
- green - always starts with zero exp, even if scenario settings tell otherwise
- nopurchase - is not listed in purchase menu
- noupgrade - cannot be upgraded
- noreplace - cannot be replaced
- bonus - These are units which are randomly given at the beginning of a scenario in a campaign. Cannot be purchased. Bonus unit can be upgraded only to another bonus unit

"alpine" trait was supposed to give mountain units some advantage in mountains terrain, but it is not used. Their movement advantage is expressed with a special alpine movement type. "fixt" and "rott" stand for fixed turret/rotating turret respectively, and in the future initiative penalty (-3) will occur when a fixt unit attacks rott unit, but for now it is hard-coded for AT and tank classes. "lsup" stands for long-term suppression and is not used yet either. (end of quote)

This post was from long ago but I don't believe the non-working traits were ever implemented, at least, as far as I can tell. Some of those traits were hard-coded to individual classes instead.