How do the AIs for Medieval, Ancients and "Rise of AI" compare?
Posted: Sun Apr 02, 2023 2:59 pm
In single player (SP) games, obviously you are playing against the computer AI.
How do the AIs for FOG2 Medieval, FOG2 Ancients (the stock or "vanilla" version) and the "Rise of AI" FOG2 Ancients global mod by roguedjack (see "Rise of AI Global Mod v3.12") compare to each other in terms of game play, and also to human players of varying experience levels?
Is the Medieval AI identical to the vanilla Ancients version, or a slightly improved model? I have not seen the coding (or the ability to make sense of
) for any of these, so I am asking for the opinions of those who do have experience with them.
I PM'd roguedjack for his opinion of the Medieval AI, but he replied that since the time period is not in his area of interest, he does not have a copy of FOG2 Medieval or seen its AI coding, and therefore cannot render an opinion.
Would those of you who also play Ancients recommend newer players start off playing SP games against the vanilla AI, or would "Rise of AI" be a better learning tool?
How do the AIs for FOG2 Medieval, FOG2 Ancients (the stock or "vanilla" version) and the "Rise of AI" FOG2 Ancients global mod by roguedjack (see "Rise of AI Global Mod v3.12") compare to each other in terms of game play, and also to human players of varying experience levels?
Is the Medieval AI identical to the vanilla Ancients version, or a slightly improved model? I have not seen the coding (or the ability to make sense of
I PM'd roguedjack for his opinion of the Medieval AI, but he replied that since the time period is not in his area of interest, he does not have a copy of FOG2 Medieval or seen its AI coding, and therefore cannot render an opinion.
Would those of you who also play Ancients recommend newer players start off playing SP games against the vanilla AI, or would "Rise of AI" be a better learning tool?