Co-op MP game
Posted: Sun Mar 19, 2023 6:52 pm
From my experience the big difference of playing big scenarios vs the course of historical events is the players ability to solely and directly control absolutely everything, without any need for coordination & exchange of information, without any consideration for competence of intermediate and lower level commanders and so on.
I never heard of anything simulating the similar conditions in PC wargames. I think PBEM model can allow multiply players to consequently make their moves. "All you need is good men" - i believe this is pretty close to what Donitz once said, and even if he didnt - sums up the matter.
Technical proposal:
1) find a group of "good men"
2) agree on scenario (can be practiced on any scenario , but of course meant for something of at least "Stalingrad" size)
3) agree on general rules ("gentlemen rules")
4) split the group 50/50 or otherwise (in case of uneven number of participants 2vs3 or 3vs4 can also work)
5) set up in-group chats or e-mail correspondence
6) figure out in-group moderator
7) set up in-group rules, ierarchy, order of turns, so on
one player in each group shares his MP login and pw with others in group ( the pw can be changed by owner for his security after the game is over + trust grown men wouldnt do anything funny because of pixels on a screen going the wrong way)
9) via in-group chat members notify each other after they complete their part of commanding
For example only: one side can be split in 3 fronts + 4th player is higher commander. 4th player does renaming of units for each commander, or else makes a list of initial random unit names for each player on his side. For rest of the game 4th player does general strategy planing and allocation of prestige, reinforcements, new units etc. Other players only control their part of the forces and make do with it. I think extensive out of game communication will ruin the experience, however, for complete strangers still could be better than formal e-mail (report) exchange.
The core issue is trust. Trust in other people's good and responsible behaviour. And readiness to accept somebody else's commands or somebody else's mistakes, without turning it into a constant drama.
Welcome any thoughts. How much of utopia it is , do you think?
I never heard of anything simulating the similar conditions in PC wargames. I think PBEM model can allow multiply players to consequently make their moves. "All you need is good men" - i believe this is pretty close to what Donitz once said, and even if he didnt - sums up the matter.
Technical proposal:
1) find a group of "good men"
2) agree on scenario (can be practiced on any scenario , but of course meant for something of at least "Stalingrad" size)
3) agree on general rules ("gentlemen rules")
4) split the group 50/50 or otherwise (in case of uneven number of participants 2vs3 or 3vs4 can also work)
5) set up in-group chats or e-mail correspondence
6) figure out in-group moderator
7) set up in-group rules, ierarchy, order of turns, so on

9) via in-group chat members notify each other after they complete their part of commanding
For example only: one side can be split in 3 fronts + 4th player is higher commander. 4th player does renaming of units for each commander, or else makes a list of initial random unit names for each player on his side. For rest of the game 4th player does general strategy planing and allocation of prestige, reinforcements, new units etc. Other players only control their part of the forces and make do with it. I think extensive out of game communication will ruin the experience, however, for complete strangers still could be better than formal e-mail (report) exchange.
The core issue is trust. Trust in other people's good and responsible behaviour. And readiness to accept somebody else's commands or somebody else's mistakes, without turning it into a constant drama.
Welcome any thoughts. How much of utopia it is , do you think?