Scenario for Feedback - Mission Albany - 101st on D-Day
Posted: Fri Mar 17, 2023 3:11 am
Note: Link below is to current (v1c) version of the scenario. Barring any further feedback will be considered final version.
All,
I'd like to provide the following scenario and request any player feedback.
This is my second scenario (the first being Mission Boston - 82nd on D-Day) which was provided multiple years back (yes - it has been a while between projects - the ultimate goal being to fold these both into a larger campaign. . . but we will see).
I've tested pretty thoroughly and believe that the key fundamentals should be functioning and intended (deployment, movements, objectives, etc.)
I'm so close to the project now that it is difficult for me to judge the balance at this point. While any feedback is welcome I'd particularly welcome any input in terms of game play (game play balance, feasibility of objectives, RP ramp up, German dispositions). (Some final map refinement is coming but I wanted to get this in front of some folks. . . .)
I've tried to introduce a good bit of randomness into the scenario while holding true to reality. Ultimately my goal is to simulate as close as possible to historical and I have attempted to model to that end within the constraints of the overall game.
Thanks in advance!
Mission Albany - 101st on D-Day: https://www.dropbox.com/sh/gy4dookphld9 ... Z2jpa?dl=0
Mission Description
This scenario is intended to simulate Mission Albany - the airborne operations of the 101st Airborne Division on June 6, 1944. The game begins at 01:30 and ends at 21:00 on 6/6/44 with each turn comprising approximately 30 minutes.
This scenario attempts to challenge the player with similar obstacles as those faced by airborne troops on D Day - specifically overcoming challenges such as the lack of unit organization, shortage of men and resources, and limited situational awareness. Outcomes mirroring those of reality are intended.
This scenario is a slow burn that builds throughout as resources become more readily available (based on the player's ability to secure and maintain designated drop zones) and as both sides become more organized in terms of disposition and orientation to key objectives.
Players: 1vAI
Turns: 40 (01:30 - 21:00 on 6/6/44 - each turn approximating 30 min)
Map: 60x60
All,
I'd like to provide the following scenario and request any player feedback.
This is my second scenario (the first being Mission Boston - 82nd on D-Day) which was provided multiple years back (yes - it has been a while between projects - the ultimate goal being to fold these both into a larger campaign. . . but we will see).
I've tested pretty thoroughly and believe that the key fundamentals should be functioning and intended (deployment, movements, objectives, etc.)
I'm so close to the project now that it is difficult for me to judge the balance at this point. While any feedback is welcome I'd particularly welcome any input in terms of game play (game play balance, feasibility of objectives, RP ramp up, German dispositions). (Some final map refinement is coming but I wanted to get this in front of some folks. . . .)
I've tried to introduce a good bit of randomness into the scenario while holding true to reality. Ultimately my goal is to simulate as close as possible to historical and I have attempted to model to that end within the constraints of the overall game.
Thanks in advance!
Mission Albany - 101st on D-Day: https://www.dropbox.com/sh/gy4dookphld9 ... Z2jpa?dl=0
Mission Description
This scenario is intended to simulate Mission Albany - the airborne operations of the 101st Airborne Division on June 6, 1944. The game begins at 01:30 and ends at 21:00 on 6/6/44 with each turn comprising approximately 30 minutes.
This scenario attempts to challenge the player with similar obstacles as those faced by airborne troops on D Day - specifically overcoming challenges such as the lack of unit organization, shortage of men and resources, and limited situational awareness. Outcomes mirroring those of reality are intended.
This scenario is a slow burn that builds throughout as resources become more readily available (based on the player's ability to secure and maintain designated drop zones) and as both sides become more organized in terms of disposition and orientation to key objectives.
Players: 1vAI
Turns: 40 (01:30 - 21:00 on 6/6/44 - each turn approximating 30 min)
Map: 60x60