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				destroyed units
				Posted: Thu Mar 16, 2023 8:26 pm
				by faos333
				Hello, is there a mod depicting images of destroyed units?
You know immobilized tanks, destroyed trucks and artillery pieces etc.
 
It would be a nice addition to the battlefields of scenarios.
			 
			
					
				Re: destroyed units
				Posted: Sat Apr 01, 2023 4:44 am
				by maguro
				I've thought about this as well, but I haven't come up with any ideas, nor do I know of any mods. If you want terrain tiles that show destroyed equipment throughout the scenario, that would doable. Somewhere on the forum, maybe Guille's thread, I saw some icons that would work for this idea. If you want destroyed equipment to appear when a battlefield condition is met, I think it would be a lot more complicated. 
I remember PG 2 having an effect that showed some burnt ground or something whenever a unit was destroyed in an "overrun" attack. Some sort of battle aftermath type effect would be cool.
			 
			
					
				Re: destroyed units
				Posted: Sat Apr 01, 2023 5:55 am
				by bondjamesbond
				
Will it be possible to move around this cage on which the damaged and destroyed equipment will be depicted ) Or will it be like a hex ice tile in winter on which you can move without problems)?
http://www.blitzkrieg-commander.com/Con ... spx?Page=8
https://cslamod4blitzkrieg.blogspot.com ... 8123490336 
			 
			
					
				Re: destroyed units
				Posted: Sat Apr 01, 2023 2:17 pm
				by faos333
				My idea is to use such images for depicting destroyed units on battlefields, then these units could be included in the equipment file and used for decoration purposes on a map / scenario.
To make things more interesting, these units using a Mod, could have reduced attack and defense stats, for example a T34 immobile with zero HA but having a min soft defense value.
			 
			
					
				Re: destroyed units
				Posted: Sat Apr 01, 2023 6:12 pm
				by bondjamesbond
				faos333 wrote: ↑Sat Apr 01, 2023 2:17 pm
My idea is to use such images for depicting destroyed units on battlefields, then these units could be included in the equipment file and used for decoration purposes on a map / scenario.
To make things more interesting, these units using a Mod, could have reduced attack and defense stats, for example a T34 immobile with zero HA but having a min soft defense value.
 
For the scenery, you'll have to do it)
https://letsgophotos.ru/подбитые-танки- ... овой-фото/ 
			 
			
					
				Re: destroyed units
				Posted: Tue Apr 11, 2023 3:04 am
				by captainjack
				I think that there were one or two in Puma's equipment files, but with DMP shut down it's not so easy to find them. I have a suspicion that jeffoot saved most or all of them and has posted a link. 
A simple fix which I have used was to get a flame or smoke icon from somewhere and paste it onto the unit (I usually use paint.net). Presto, a burning or burnt unit! It won't win a prize for best graphics but does the job well enough. 
I would usually use it as a structure which has to be removed to free up access or as a part of a victory condition, or maybe to collect a captured unit. Of course you could have an immobile actual unit with either passive or active attack (Audie Murphy and his M10).
			 
			
					
				Re: destroyed units
				Posted: Tue Apr 11, 2023 8:42 am
				by bondjamesbond
				
			 
			
					
				Re: destroyed units
				Posted: Sat Apr 22, 2023 2:47 am
				by faos333
				captainjack wrote: ↑Tue Apr 11, 2023 3:04 am
I think that there were one or two in Puma's equipment files, but with DMP shut down it's not so easy to find them. I have a suspicion that jeffoot saved most or all of them and has posted a link. 
A simple fix which I have used was to get a flame or smoke icon from somewhere and paste it onto the unit (I usually use paint.net). Presto, a burning or burnt unit! It won't win a prize for best graphics but does the job well enough. 
I would usually use it as a structure which has to be removed to free up access or as a part of a victory condition, or maybe to collect a captured unit. Of course you could have an immobile actual unit with either passive or active attack (Audie Murphy and his M10).
 
thanks for the tips, maybe I can try them, if I can not find any other solution
 
			 
			
					
				Re: destroyed units
				Posted: Sun Apr 30, 2023 3:39 am
				by bondjamesbond