Bridge over lower level
Posted: Thu Mar 09, 2023 2:18 pm
				
				Hello - Is there a way to get a bridge to actually bridge over a lower level?
Ground level is level "0", with the water tile(s) in level "-1". I want the bridge objects to span from one side of level 0 ground level to the opposite ground level side, over the level -1 water. When I use any of the bridges if the French Object or the Primrose bridge in the Sicily objects file, it sets the bridge in level -1 and not over it so it appears the bridge is in the valley, not spannng above it (make sense???).
I tried using the (a) Height & (b) Height_UI (individually & together) in the Arnhem Objects folder to "build up" the water level, so that the bridge object is above the water, but that doesn't do what I am looking to achieve.
The bridge & roadway objects in the Arnhem folder do what I'm trying to do, but they are not the objects I want to use (too big - wrong look).
Is there a way of achieving this? If its a matter of creating a new bridge in a new objects file, with different codes in the Objects.txt file that I can do with guidance. If its a matter of scripting & changing the Objects.bsf file - for that item, I don't have the knowledge/editing program to do.
Help please !!!
Thanks
			Ground level is level "0", with the water tile(s) in level "-1". I want the bridge objects to span from one side of level 0 ground level to the opposite ground level side, over the level -1 water. When I use any of the bridges if the French Object or the Primrose bridge in the Sicily objects file, it sets the bridge in level -1 and not over it so it appears the bridge is in the valley, not spannng above it (make sense???).
I tried using the (a) Height & (b) Height_UI (individually & together) in the Arnhem Objects folder to "build up" the water level, so that the bridge object is above the water, but that doesn't do what I am looking to achieve.
The bridge & roadway objects in the Arnhem folder do what I'm trying to do, but they are not the objects I want to use (too big - wrong look).
Is there a way of achieving this? If its a matter of creating a new bridge in a new objects file, with different codes in the Objects.txt file that I can do with guidance. If its a matter of scripting & changing the Objects.bsf file - for that item, I don't have the knowledge/editing program to do.
Help please !!!
Thanks