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Bridge over lower level

Posted: Thu Mar 09, 2023 2:18 pm
by MNewman
Hello - Is there a way to get a bridge to actually bridge over a lower level?
Ground level is level "0", with the water tile(s) in level "-1". I want the bridge objects to span from one side of level 0 ground level to the opposite ground level side, over the level -1 water. When I use any of the bridges if the French Object or the Primrose bridge in the Sicily objects file, it sets the bridge in level -1 and not over it so it appears the bridge is in the valley, not spannng above it (make sense???).
I tried using the (a) Height & (b) Height_UI (individually & together) in the Arnhem Objects folder to "build up" the water level, so that the bridge object is above the water, but that doesn't do what I am looking to achieve.
The bridge & roadway objects in the Arnhem folder do what I'm trying to do, but they are not the objects I want to use (too big - wrong look).
Is there a way of achieving this? If its a matter of creating a new bridge in a new objects file, with different codes in the Objects.txt file that I can do with guidance. If its a matter of scripting & changing the Objects.bsf file - for that item, I don't have the knowledge/editing program to do.
Help please !!!
Thanks

Re: Bridge over lower level

Posted: Fri Mar 10, 2023 10:23 am
by Paul59
MNewman wrote: Thu Mar 09, 2023 2:18 pm Hello - Is there a way to get a bridge to actually bridge over a lower level?
Ground level is level "0", with the water tile(s) in level "-1". I want the bridge objects to span from one side of level 0 ground level to the opposite ground level side, over the level -1 water. When I use any of the bridges if the French Object or the Primrose bridge in the Sicily objects file, it sets the bridge in level -1 and not over it so it appears the bridge is in the valley, not spannng above it (make sense???).
I tried using the (a) Height & (b) Height_UI (individually & together) in the Arnhem Objects folder to "build up" the water level, so that the bridge object is above the water, but that doesn't do what I am looking to achieve.
The bridge & roadway objects in the Arnhem folder do what I'm trying to do, but they are not the objects I want to use (too big - wrong look).
Is there a way of achieving this? If its a matter of creating a new bridge in a new objects file, with different codes in the Objects.txt file that I can do with guidance. If its a matter of scripting & changing the Objects.bsf file - for that item, I don't have the knowledge/editing program to do.
Help please !!!
Thanks
Hi,

It's probably a model issue, so you would need to edit the .s4f files ie; PRIMOSOLE_BRIDGE_END.S4F etc. So unless you have 3d modelling skills and programs it's not possible.

Re: Bridge over lower level

Posted: Fri Mar 10, 2023 12:48 pm
by MNewman
That's what I feared! This is way beyond my "technopeasant" skills.
Is it something that someone who has the skills/program to do this, would do & post???
I would like the (i) bridge; (ii) covered bridge & (iii) stone bridge images to do this, all from the French Objects.
Thanks for your reply!!

Re: Bridge over lower level

Posted: Sat Mar 11, 2023 11:22 am
by Paul59
MNewman wrote: Fri Mar 10, 2023 12:48 pm That's what I feared! This is way beyond my "technopeasant" skills.
Is it something that someone who has the skills/program to do this, would do & post???
I would like the (i) bridge; (ii) covered bridge & (iii) stone bridge images to do this, all from the French Objects.
Thanks for your reply!!
Back when Battle Academy first came out, many many years ago, there were modders who could do 3d stuff, they made many new units for the game which I later added to my BA2 mods. But unfortunately those guys don't seem to be around anymore. It's not something that I can do, I tried but my poor brain wasn't up to the job!

Re: Bridge over lower level

Posted: Sat Mar 11, 2023 7:15 pm
by MNewman
Thanks for looking into this & responding!!! Maybe someone else will see this post & maybeeeeeeeee will take on this task! Thanks again!!