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Folorn hope turn non completion

Posted: Wed Mar 08, 2023 4:49 pm
by grahamed
I think i may have posted in the wrong forum?

https://www.slitherine.com/forum/viewto ... 97#p995497

Any chance someone could help me understand the calculation and whether my failing to log in and run the last (non) turn made a difference?
:-

Folorn Hope Tournament server message help please
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Post by grahamed » 28 Feb 2023 13:06

Hi I was a bit slow on some turns (my bad) one of the games did not finish. I'd expected it to be over but got the "you were slow and received a penalty, your opponent got a bonus" server message.

I lchecked completed games reran my opponents last turn which ended with a 62 / 50 win in my favour, but not the end of battle screens.

The final scores on the website are

grahamed 100 66 T 166
gort7078 4 50 54


two questions

1) can you explain the penalty / bonus in the game i timed out (the maths rather than the reasoning)
2) For my future knowledge - Had i logged in before the close out this morning and viewed my opponents turn, am I right that I would not have gotten a turn anyway and the game would have ended 62/50? If so what would the scores have been. As I'm feeling very slightly aggrieved that the game did in fact reach the conclusion criteria but I think I just missed out on a single mouseclick? rather than an actual turn.

Finally if you read this thanks Don, good pair of games, hard fought.

Re: Folorn hope turn non completion

Posted: Thu Mar 09, 2023 3:22 pm
by rbodleyscott
My guess is that the reason there was no end of battle screen, is because the battle was ended by the end of the tournament round rather than the normal victory conditions - which do not get checked until after the "rout/pursuit/rally phase" at the end of the replay. Those final scores were not fed back into the system because the tournament round had already ended, so the scores would be based on the situation at the end of the previous turn, without any changes resulting from any units rallying or routing in the "rally/rout/pursuit" phase after the end of the replay.

Because of the possibility that the "last turn" of the game (the one showing the victory conditions) might not get played, the score the game passes to the server does take into account the victory conditions if they have been met at the end of a turn, but of necessity the score is based on the % routing at the point the turn is ended. (So it does not take into account the "rally, rout,pursuit" stuff that is actually processed at the beginning of the next turn before the victory conditions are checked again, and which will alter the % routing if any units rally or rout or evaders return to the battlefield).

If you had played your turn before the end of the round, and the rout % after the "rally, rout, pursuit" phase were 62:50, the normal victory score would be 60 + 12 (the difference between the rout %ages) = 72: 50

There was no penalty for timing out, because you had each played more than 18 turns.

As the score on the tournament page is 73:51, you both got an extra point that you would not have got if you had logged in earlier it would seem!

Re: Folorn hope turn non completion

Posted: Thu Mar 09, 2023 3:42 pm
by rbodleyscott
I think i may have posted in the wrong forum?

https://www.slitherine.com/forum/viewto ... 97#p995497
Yes, absolutely no point in posting there, as I probably wouldn't see it.

Re: Folorn hope turn non completion

Posted: Fri Mar 10, 2023 3:23 pm
by grahamed
All clear enough, many thanks for the response

Re: Folorn hope turn non completion

Posted: Tue Mar 14, 2023 5:17 pm
by grahamed
Well disappointingly i got caught by this again! Fortunately we had completed 13 turns and my last available turn was over a day before the end.

One thing has o cured to me from the scoring rules ( i think) is that if two players are similarly slow and the whole game is timed out , then the slowest gets penalised, even if one player recognises they are losing and simply stops playing. If, overall , less than 12 turns are completed i think one player could get the higher score and still get kicked if they had taken 1 m ( or 1 sec?) longer overall.

Clearly that would not be delivering on the objective of fairness to remaining players in the tournament. I guess i will chalk it to no rules are perfect and had i not had a real world hiccup earlier on then i could have avoided it. But if similar should happen to others maybe something around the proportion of time delay might be better than a system where the most draconian penalty falls entirely to one side if their delay is 1 second more over a 2 week period?

I think this issue can be more likely where the players have large timezone differences.

Re: Folorn hope turn non completion

Posted: Wed Mar 15, 2023 6:42 am
by rbodleyscott
grahamed wrote: Tue Mar 14, 2023 5:17 pm I think this issue can be more likely where the players have large timezone differences.
True.