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Model/Texture Problem

Posted: Mon Feb 13, 2023 5:57 pm
by SmickeyMcgee
I made a new unit for the byzantines and everything works fine except the texture 1. I erased parts of the texture and it works fine in default tex but once i copied it to tex1 i can see the model part even though it should be invisible from the texture edit. Ive done a ton of unit retextures but ive only got this bug with this unit. anyone have an idea what i mightve done wrong or how to fix this?
The screen shows how the first unit i modded looks fine just the way i want, but the same unit's same textures in Texture1 folder is bugged.
Screen_00000009.jpg
Screen_00000009.jpg (660.74 KiB) Viewed 1674 times

Re: Model/Texture Problem

Posted: Tue Feb 14, 2023 7:09 am
by rbodleyscott
I will ask Pat to take a look.

Moving this to the Modding forum. It is a bit beyond tech support.

Re: Model/Texture Problem

Posted: Tue Feb 14, 2023 9:53 am
by Paul59
SmickeyMcgee wrote: Mon Feb 13, 2023 5:57 pm I made a new unit for the byzantines and everything works fine except the texture 1. I erased parts of the texture and it works fine in default tex but once i copied it to tex1 i can see the model part even though it should be invisible from the texture edit. Ive done a ton of unit retextures but ive only got this bug with this unit. anyone have an idea what i mightve done wrong or how to fix this?
The screen shows how the first unit i modded looks fine just the way i want, but the same unit's same textures in Texture1 folder is bugged.
Screen_00000009.jpg
rbodleyscott wrote: Tue Feb 14, 2023 7:09 am I will ask Pat to take a look.

Moving this to the Modding forum. It is a bit beyond tech support.
This happens when the textures don't have @ in the name.

So the solution is to add a @, for instance Byz_Skutatoi_Diffuse@.dds, and then modify the .s4f file in the Archon tool to read the new texture names.

Of course, the Normal and Spec textures should also have @ in their names.

Re: Model/Texture Problem

Posted: Tue Feb 14, 2023 9:11 pm
by SmickeyMcgee
Thanks! Edited the .s4f and the texture names and it works now.