Edward the Bruce in Ireland 1315 – 1318
Posted: Sat Feb 11, 2023 8:29 pm
1. The Campaign
This campaign, designed by Stockwell Pete, is built around the early 14th Century invasion of Ireland by Edward Bruce, a younger brother of Robert Bruce King of Scotland.
Details of the campaign can be found on the forum at:
https://www.slitherine.com/forum/viewtopic.php?t=109771
I will not repeat what you can read elsewhere but I will point out that as with Stockwell Pete’s WOTR campaign the standard FOGM rules have been modded. Moving and shooting is severely penalised (it is basically a waste of arrows). Ammunition for ranged units is limited to 4 turns (not 5 as in the unmodded game, nor 2 as in the Stockwell Pete’s WOTR campaign,), but shooting is not restricted to just the first few turns (the first 6 in the WOTR campaign). Each of the five battles in the campaign is 18 turns long.
Some people have observed that the contours are not particularly apparent on these battlefields. The designer has admitted this is a deliberate policy to encourage players to study the terrain closely. If you find that is a problem you can switch on the grid to quickly reveal all the lumps and bumps in the ground.
If you like cavalry this campaign is not for you. Whilst there are a few light horse in the battles that is all either side gets and the battles are predominantly infantry fights with the bulk of the Anglo Irish army consisting of below average defensive spearmen. Terrain is important, for the Anglo Irish in particular, as they cannot survive long against the Scottish spearmen units (offensive spearmen often in larger units than the Anglo Irish units), without some help from terrain.
Pay careful attention to the unit sizes as they are not all the same. All in all I found the battles useful for gaining a better grasp of the how the POA works and how combats can swing as combat strength modifiers come into play during protracted melees.
The below average unit quality of the Anglo Irish units can also lead to dramatic routs as routing units spread panic along the line.
Overall I would say that the campaign doesn’t have the subtleties that exist in the WOTR campaign. The Scots have to win every battle without losing Edward, The Anglo Irish need to kill Edward, or not lose at least one battle. I was probably a bit cavalier with Edward (I lost him at Kells), in the early rounds the Scottish superiority in quality means that Edward’s unit need not commit to combat and the battles can still be won (there is no incentive to win 40-0 in under 10 turns so keep in mind Edward must survive all 5 battles). The early battles heavily favour the Scots, the later battles less so. By the time you play at Faughart you will find that Edward will probably be needed in the thick of the fighting. This is the battle where he lost his life and the real life campaign ended in 1318. having played through all five battles, I believe keeping Edward alive and winning all five battles is a major challenge.
I would suggest it is worthwhile playing through the battles from both sides as playing just the Anglo Irish side, particularly in the early battles, can be a very deflating experience.
If you want to view the battles, the SnuggleBunny has played all five, as the Scots, and you can view them amongst his FOGM games by following the link below to his YouTube channel:
https://www.youtube.com/channel/UCjUQy6 ... woGgjxixLg
Finally I would like to say thank you to Stockwell Pete for all the work he put into this campaign, both my opponent and I found this series of battles thoroughly enjoyable.
This campaign, designed by Stockwell Pete, is built around the early 14th Century invasion of Ireland by Edward Bruce, a younger brother of Robert Bruce King of Scotland.
Details of the campaign can be found on the forum at:
https://www.slitherine.com/forum/viewtopic.php?t=109771
I will not repeat what you can read elsewhere but I will point out that as with Stockwell Pete’s WOTR campaign the standard FOGM rules have been modded. Moving and shooting is severely penalised (it is basically a waste of arrows). Ammunition for ranged units is limited to 4 turns (not 5 as in the unmodded game, nor 2 as in the Stockwell Pete’s WOTR campaign,), but shooting is not restricted to just the first few turns (the first 6 in the WOTR campaign). Each of the five battles in the campaign is 18 turns long.
Some people have observed that the contours are not particularly apparent on these battlefields. The designer has admitted this is a deliberate policy to encourage players to study the terrain closely. If you find that is a problem you can switch on the grid to quickly reveal all the lumps and bumps in the ground.
If you like cavalry this campaign is not for you. Whilst there are a few light horse in the battles that is all either side gets and the battles are predominantly infantry fights with the bulk of the Anglo Irish army consisting of below average defensive spearmen. Terrain is important, for the Anglo Irish in particular, as they cannot survive long against the Scottish spearmen units (offensive spearmen often in larger units than the Anglo Irish units), without some help from terrain.
Pay careful attention to the unit sizes as they are not all the same. All in all I found the battles useful for gaining a better grasp of the how the POA works and how combats can swing as combat strength modifiers come into play during protracted melees.
The below average unit quality of the Anglo Irish units can also lead to dramatic routs as routing units spread panic along the line.
Overall I would say that the campaign doesn’t have the subtleties that exist in the WOTR campaign. The Scots have to win every battle without losing Edward, The Anglo Irish need to kill Edward, or not lose at least one battle. I was probably a bit cavalier with Edward (I lost him at Kells), in the early rounds the Scottish superiority in quality means that Edward’s unit need not commit to combat and the battles can still be won (there is no incentive to win 40-0 in under 10 turns so keep in mind Edward must survive all 5 battles). The early battles heavily favour the Scots, the later battles less so. By the time you play at Faughart you will find that Edward will probably be needed in the thick of the fighting. This is the battle where he lost his life and the real life campaign ended in 1318. having played through all five battles, I believe keeping Edward alive and winning all five battles is a major challenge.
I would suggest it is worthwhile playing through the battles from both sides as playing just the Anglo Irish side, particularly in the early battles, can be a very deflating experience.
If you want to view the battles, the SnuggleBunny has played all five, as the Scots, and you can view them amongst his FOGM games by following the link below to his YouTube channel:
https://www.youtube.com/channel/UCjUQy6 ... woGgjxixLg
Finally I would like to say thank you to Stockwell Pete for all the work he put into this campaign, both my opponent and I found this series of battles thoroughly enjoyable.