Question about guns penetration algorithm used in this game.
Posted: Fri Feb 10, 2023 5:40 pm
Greetings people.
I'm sorry if this was explained somewhere, but I was unable to find the answer when searching this forum:
Why the value of APEffective[0] value in squads.csv file is almost always set to a value much lower than 100? My understanding is that the distance of 1 tile in game corresponds to a really close range IRL terms, about 100m, and there should not be this much penetration loss for tank/anti-tank guns, at least not even close to ~20% drop from the nominal value.
Why not just lower the nominal value by the same amount if the numbers in APAttack[0..1] column are never used directly? Or do they? If any devs are still reading these forums, pls help me make sense of this.
I'm sorry if this was explained somewhere, but I was unable to find the answer when searching this forum:
Why the value of APEffective[0] value in squads.csv file is almost always set to a value much lower than 100? My understanding is that the distance of 1 tile in game corresponds to a really close range IRL terms, about 100m, and there should not be this much penetration loss for tank/anti-tank guns, at least not even close to ~20% drop from the nominal value.
Why not just lower the nominal value by the same amount if the numbers in APAttack[0..1] column are never used directly? Or do they? If any devs are still reading these forums, pls help me make sense of this.