Frustrating CTD, please help
Posted: Mon Feb 06, 2023 3:52 pm
Hi, whenever I get to around turn 80-90, I get this frustrating CTD (picture attached) which says
"DataManager.hpp
class proxy::video::Material &__cdecl proxy::core::DataManager<class proxy::video::Material>::get(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,bool) const: "Buildings/Tyranid/Buildings" does not exist.
ExceptionHandler::unhandledExceptionFilter()
DataManager.hpp
class proxy::video::Material &__cdecl proxy::core::DataManager<class proxy::video::Material>::get(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,bool) const: "Buildings/Tyranid/Buildings" does not exist."
I have no idea what is triggering or causing this, there is no buildings/tyranid/buildings folder, the closest I can find is the building/tyranids with an "s" at the end of tyranid but there is no additional buildings folder within that folder, whats even crazier is that there are no tyranids in my games so I don't know what is triggering it, it was once triggered when I destroyed a Tau City but I have destroyed other cities before with no problem, I am playing single player with mods but none of my mods affect the tyranids so I am confused, please anyone help
"DataManager.hpp
ExceptionHandler::unhandledExceptionFilter()
DataManager.hpp
I have no idea what is triggering or causing this, there is no buildings/tyranid/buildings folder, the closest I can find is the building/tyranids with an "s" at the end of tyranid but there is no additional buildings folder within that folder, whats even crazier is that there are no tyranids in my games so I don't know what is triggering it, it was once triggered when I destroyed a Tau City but I have destroyed other cities before with no problem, I am playing single player with mods but none of my mods affect the tyranids so I am confused, please anyone help