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Can I forbid the cavalry walking around heavy fortification(.e.g Gate)?
Posted: Mon Feb 06, 2023 5:54 am
by locustmustdie
climbwall activated
Cavalry always accidentally block the gate which he can not attack due to Isfoot(me)
Now I lock ‘‘em by zero their APs unless gate captured.
But I’m curious to know that is it allowed for designers to exclude specific enemies(e.g. cover value 3)from targets for specific units by script? In fact, the problem is Ai cav will automagically go there even though they can’t attack enemy behind walls.AI still SetDestination to an enemy he can’t attack.
Re: Can I forbid the cavalry walking around heavy fortification(.e.g Gate)?
Posted: Mon Feb 06, 2023 8:26 am
by rbodleyscott
locustmustdie wrote: ↑Mon Feb 06, 2023 5:54 am
climbwall activated
Cavalry always accidentally block the gate which he can not attack due to Isfoot(me)
Now I lock ‘‘em by zero their APs unless gate captured.
But I’m curious to know that is it allowed for designers to exclude specific enemies(e.g. cover value 3)from targets for specific units by script? In fact, the problem is Ai cav will automagically go there even though they can’t attack enemy behind walls.AI still SetDestination to an enemy he can’t attack.
Once we decided not to develop siege assault scenarios, we never wrote AI for them. So there really isn't any AI for siege assaults. You would have to write it! But it would have to be in modded game scripts not in a scenario script.
Re: Can I forbid the cavalry walking around heavy fortification(.e.g Gate)?
Posted: Mon Feb 06, 2023 11:59 am
by locustmustdie
rbodleyscott wrote: ↑Mon Feb 06, 2023 8:26 am
locustmustdie wrote: ↑Mon Feb 06, 2023 5:54 am
climbwall activated
Cavalry always accidentally block the gate which he can not attack due to Isfoot(me)
Now I lock ‘‘em by zero their APs unless gate captured.
But I’m curious to know that is it allowed for designers to exclude specific enemies(e.g. cover value 3)from targets for specific units by script? In fact, the problem is Ai cav will automagically go there even though they can’t attack enemy behind walls.AI still SetDestination to an enemy he can’t attack.
Once we decided not to develop siege assault scenarios, we never wrote AI for them. So there really isn't any AI for siege assaults. You would have to write it! But it would have to be in modded game scripts not in a scenario script.
Thanks,Richard!
is it
or
Re: Can I forbid the cavalry walking around heavy fortification(.e.g Gate)?
Posted: Mon Feb 06, 2023 12:22 pm
by rbodleyscott
locustmustdie wrote: ↑Mon Feb 06, 2023 11:59 am
rbodleyscott wrote: ↑Mon Feb 06, 2023 8:26 am
locustmustdie wrote: ↑Mon Feb 06, 2023 5:54 am
climbwall activated
Cavalry always accidentally block the gate which he can not attack due to Isfoot(me)
Now I lock ‘‘em by zero their APs unless gate captured.
But I’m curious to know that is it allowed for designers to exclude specific enemies(e.g. cover value 3)from targets for specific units by script? In fact, the problem is Ai cav will automagically go there even though they can’t attack enemy behind walls.AI still SetDestination to an enemy he can’t attack.
Once we decided not to develop siege assault scenarios, we never wrote AI for them. So there really isn't any AI for siege assaults. You would have to write it! But it would have to be in modded game scripts not in a scenario script.
Thanks,Richard!
is it
or
Probably both. Good luck.
Re: Can I forbid the cavalry walking around heavy fortification(.e.g Gate)?
Posted: Wed Feb 15, 2023 11:19 am
by LathifMark
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