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Warships should have Scouting

Posted: Fri Jan 06, 2023 12:20 pm
by rgp151
It always annoyed me that they didn't have Scouting in the first game. Of course Warships should have scouting, this was a primary function of sailing ships and with the crow's nest of course they can see long distances. Indeed I would give them Scouting II.

Re: Warships should have Scouting

Posted: Fri Jan 06, 2023 6:31 pm
by rgp151
Actually I would add that Gallies should have Scouting I and Warships should have Scouting II.

Re: Warships should have Scouting

Posted: Sat Jan 07, 2023 11:13 am
by bonfol
In this game naval units are the absolute worst a player can build. Been that way for almost 30 years now.
I understand you would like to see added value, but imo adding value to trash is kinda pointless.
Besides there are plenty of nice scouts in the game, who can go overland as well, use these instead.

If i happen to have 2 continents very very close to one another I build 1 ship to ferry troops in that game. That's it. Even if i play Barbarians.
Otherwise I never ever build naval units.

Re: Warships should have Scouting

Posted: Sat Jan 07, 2023 12:57 pm
by rgp151
I agree mostly, but...

In Classic I never build naval units unless its some really bizarre scenario. In this game naval units are a little more worthwhile, mainly right now because there are so many Lizardmen everywhere. With 2 or 3 Warships you can intercept many of these Lizardmen armies and deal with them before they cause more trouble. I've been using Warships to mostly just intercept armies at sea. Its really annoying that you have to fight the whole army though, like if its a ship carrying catapults, ugg...

But as you say, these units are generally not good, however, what's the harm in adding value to them? I think using them for scouting has its merits, as they are more robust than Spirits in the later game and you can use them to intercept on the seas. They are also more worthwhile in this game because the AI doesn't build so many of them. In Classic you could never compete on the sea, so it wasn't worth the effort, but in this game the AI doesn't go so wild ship building.

Re: Warships should have Scouting

Posted: Sat Jan 07, 2023 3:51 pm
by bonfol
It's funny, we play the same game but we have radical different experience.
I have yet to see a Lizard spamming, but i witness ai building ships. Lots of them.
Wich kinda suits me as these are not going to rush my cities.
Oh well.

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By the way, since you like Sorcery you might want to try Warships + Fly.
Still a waste of ressources imo but hey if that's fun for you :wink:

Re: Warships should have Scouting

Posted: Sun Jan 08, 2023 1:28 pm
by rgp151
The AI does still build ships, but not like in Classic. And also they seem not to build Warships, so if you make a stack of 3-4 Warships you can win every naval battle.

I'm surprised about the Lizardmen though. What settings do you use? I use max difficulty on everything, except I give myself 11 books instead of 10.

Re: Warships should have Scouting

Posted: Sun Jan 08, 2023 5:54 pm
by ChaosSpawn
I too like to utilize naval units.
I build "ship chains" and space them apart according the the movement allowance per ship.
That way, if I need to move non flying/water-walking units across water I can transfer them from ship to ship and get across most oceans in a turn or two.

In regard to naval battles, I do feel however, that once all of the ships have been destroyed - all of the non-flying/water-walking units that were unable to participate in the battle (because they were ship bound) should summarily be destroyed and the battle should terminate. Just saying.

Re: Warships should have Scouting

Posted: Mon Jan 09, 2023 10:29 am
by bonfol
rgp151 wrote: Sun Jan 08, 2023 1:28 pm I'm surprised about the Lizardmen though. What settings do you use? I use max difficulty on everything, except I give myself 11 books instead of 10.
I'm not trying to achieve any special score, i'm just testing this remake.
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