Functionality Request
Posted: Sat Dec 31, 2022 7:43 pm
One of my favorite ways to play the game is with David vs Goliath turned on and then boost my corps to over strength units. It seems to make the AI play really aggressive and make things less vulnerable to overpowered (hero) units smashing through until they run low on ammo.
The issue I’m having is that this makes the aux forces even weaker - to the point that they are nothing more than speed bumps. No problem for some battles, but with more and more using a larger percentage of aux forces, it is getting tougher.
I would use the cheat codes in the chat function to boost the aux by 5 points each. I used to be able to do it quickly because if I clicked send, it wouldn’t clear the message and I could easily do multiple units. That has changed in one of the latest updates and I have to retype everything for every unit. Very time consuming but if I don’t, It unbalances the scenario too much.
Would you consider making a commander trait that would automatically bump the aux?
If that doesn’t work, would you consider allowing use of the up arrow in the chat box to pull in the latest message/code?
Thanks.
The issue I’m having is that this makes the aux forces even weaker - to the point that they are nothing more than speed bumps. No problem for some battles, but with more and more using a larger percentage of aux forces, it is getting tougher.
I would use the cheat codes in the chat function to boost the aux by 5 points each. I used to be able to do it quickly because if I clicked send, it wouldn’t clear the message and I could easily do multiple units. That has changed in one of the latest updates and I have to retype everything for every unit. Very time consuming but if I don’t, It unbalances the scenario too much.
Would you consider making a commander trait that would automatically bump the aux?
If that doesn’t work, would you consider allowing use of the up arrow in the chat box to pull in the latest message/code?
Thanks.