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PC1 remake Mod

Posted: Sat Dec 10, 2022 6:05 pm
by Grondel
The Mod has just been updated and the first part, the Preludes, got some new features.
Limited stock and limited ammo/elite replacements.

If u have the time please play the preludes and let me know how u like the changes and if updating the whole mod with them is a welcome addition.

If this is the first time you hear about this and use steam, check out here:
click workshop in the top menu bar of the PC2 community area --> click"most subscribed"--> at the top of the list u see PanzerCorp1-Grandcampaign
click it and subscribe. Steam will download the files and update.(This usually takes like 5 mins to trigger. If u are the impatient type like me, restart steam to force it.)
After starting PC2 go to Mods-> ModManager check the PC1 Grandcampaign Mod and apply

If u don't use steam go here to get the file:
https://www.slitherine.com/forum/viewtopic.php?t=104435
If u have trouble installing the mod, feel free to ask in the thread.

Now when starting a New Campaign scroll down until u see PANZERCORP1. Please always start with Preludes if this is your first time playing since u need a starting core for all the following years at this time.
Adding starting cores for all years is on the list for next years updates.

Currently u can play:
Preludes-->1939-->1940 then u can decide to go east with 1941 or switch to Africa Corps instead.
1941-->1942--> during 1942 u can decide to leave the path of history by escaping stalingrad or keep history intact by stay and fight. Depending on your decision u can continue into 1943 or 1943NH.

During Africa corps u can choose to disobey the command to retreat at El Alamein opening the ahistorical path leading to the near east or obey the command to retreat and fight a retreating battle that will lead you to 1943West(sometime next year).
The ahistorical path splits in Persia into Caucasus-Ending leading into 1943NH(can be played, but still unfinished) or India ending that leads into Pacific(will not be worked on before Pacific DLC is released.)

Any feedback is always very welcome. Leave it here, in the workshop or the Slitherine Forum(https://www.slitherine.com/forum/viewto ... 06#p987906).

sers,
Thomas

Re: PC1 remake Mod

Posted: Tue Dec 13, 2022 6:12 pm
by sapper1
I would just like to add if you haven't tried this mod yet please do, it's absolutely fabulous!

Re: PC1 remake Mod

Posted: Tue Dec 13, 2022 9:05 pm
by DefiantXYX
Yeah well what can I say, it is a must play. More or less it is on the same level like the official DLCs which is amazing since there are some freetime modder vs a whole team.
I would definatly pay for this mod!

Re: PC1 remake Mod

Posted: Tue Dec 13, 2022 11:18 pm
by robman
^^Amen to that!

Re: PC1 remake Mod

Posted: Wed Dec 14, 2022 3:46 am
by adiekmann
I will give it a try during the Winter Holidays. I love how you allowed the historical path to continue beyond Tunisia and into Italy or a Western GC. That was actually one of my suggestions in another post over a year ago regarding a Africa campaign in "Ideas for Panzer Corps 2" thread. https://www.slitherine.com/forum/viewto ... &start=340

(You have to scroll down to find my post. How do you input a link so that it goes straight to your post, and not to the top of that page in that thread?)

Re: PC1 remake Mod

Posted: Mon Dec 19, 2022 3:56 pm
by scott_mathieson
i played through and found it pretty challenging and really enjoyed it. I would definitely like to see the limited stock elements updated for the rest of the levels.