I loaded a saved game of the last turn of my Dunkirk scenario playthrough, and yes, my custom core-unit of 1 cp in a naval transport indeed net me 1 naval CP when exiting.
However, if I test this on a different map, I rather see land unit CP gained correctly. I also used an
Exit hex, like in Dunkirk.
Not sure why this is happening in Dunkirk.
Maybe the transition from land to naval unit by port is the problem... no, that gave me land-cp either.
No clue. Placed from reserve-list and preplaced on the map gives the same correct result when using a port and exiting.
Need to study the Dunkirk map...
Ah, I think it has maybe something to do with the Exit triggers
Remove Unit by
Exit effect. That's normally not the automated Exit-hex procedure to remove the unit before it normally lands back to the Reserve list or somewhere.
It removes only the naval transport when it is on one of the exits at turn start. Okay, not sure if this
Remove Unit effect is actually needed. Should maybe be enough to count whatever British land or better also naval transport unit is/was on the exit at turn start - if the units are still there before the automatic removal.
Heh,sorry, I'm too lazy to test a modified version of this scenario.
Anyways, I think it's rather an unfortunate usage of triggers instead of a faulty game mechanic.

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