AI emphasis on maintaining formation
Posted: Tue Nov 29, 2022 4:16 am
In line with the recurring debate regarding the accuracy (or lack of such) of the pushback mechanic, I am curious if anyone has similar thoughts on the game design with respect to maintaining formation.
Especially in Hellenic/Hellenistic period battles, the inability of the AI to maintain a coherent battle line makes it rather easy to execute a defeat-in-detail with a properly formed line on the player's side. I am referring primarily not to the pushback mechanic, but rather to the movement of individual units prior to engaging in melee. For instance, if a square of rough ground is in the middle of the frontage of an advancing phalanx, the unit in front of that square will detour around it (consequently stacking up behind its neighbor), rather than the entire line slowing its advance to maintain formation. As another example (one seen frequently by me), the tendency of units up to heavy foot to break formation in pursuit of light infantry leads to the same piecemeal formation discussed above.
Is there a capability in the AI battleplan to prioritize maintaining formation above other concerns? Or is this something that would have to be added in as additional code?
Especially in Hellenic/Hellenistic period battles, the inability of the AI to maintain a coherent battle line makes it rather easy to execute a defeat-in-detail with a properly formed line on the player's side. I am referring primarily not to the pushback mechanic, but rather to the movement of individual units prior to engaging in melee. For instance, if a square of rough ground is in the middle of the frontage of an advancing phalanx, the unit in front of that square will detour around it (consequently stacking up behind its neighbor), rather than the entire line slowing its advance to maintain formation. As another example (one seen frequently by me), the tendency of units up to heavy foot to break formation in pursuit of light infantry leads to the same piecemeal formation discussed above.
Is there a capability in the AI battleplan to prioritize maintaining formation above other concerns? Or is this something that would have to be added in as additional code?










