Random thoughts on collector v. Limited Stock
Posted: Sat Nov 19, 2022 8:31 pm
I like playing with a self-imposed “Collector” trait. I don’t like the standard one as it is too limiting in some scenarios. So I use it like this:
Infantry: only one pioneer, one Azul & one heavy weapons; otherwise, multiples OK
Tanks & recon: No duplicates
Artillery: maximum of 2 copies for towed, no duplicates for self-propelled
Anti-Air: maximum of two copies
Fighters*: This one is a bit tricky, as choices are limited early on. So only one copy of most advanced, but two copies of others.
Tac & Strat Bombers*: a maximum of one copy
*= Except air only scenarios, then anything goes.
Currently I am in my first run through of 1943 and am wondering if it would be better to limit the tanks even more to one per type. I am in the 3rd scenario and it seems having both a Tiger I & a Tiger-P as well as a Panther D and a Panther P is a bit much. So maybe just one Tiger (any type), one Panther (any type) & one T34 (any type).
Using these self-imposed rules, I don’t find “Limited Stock” to be very limiting. Since I don’t use many duplicates, it really isn’t a big deal after the first scenario. If it weren’t for the impact on infantry, I would set limited stock on something like “5.”
I like using heroes (to the point that I even use force concentration) and have been importing since ACW, so have some very powerful units – a couple of my tanks have level 3 infantry killer, tank killer & defense (those England scenarios are good for this – move a tank to the south shore and let the navy shoot at it for a couple turns, they won’t kill it and it will earn maximum survivor. Take turns with units and before you know it you have 2-3, or more, units with the maximum survival trait.
I tried something new for 1942: David v Goliath coupled with inept logistics. I also used axillary force, but limited it to cheap stuff like regular infantry or the weak captured stuff that normally I would never use.
Anyone else have any thoughts on collector v limited stock?
Infantry: only one pioneer, one Azul & one heavy weapons; otherwise, multiples OK
Tanks & recon: No duplicates
Artillery: maximum of 2 copies for towed, no duplicates for self-propelled
Anti-Air: maximum of two copies
Fighters*: This one is a bit tricky, as choices are limited early on. So only one copy of most advanced, but two copies of others.
Tac & Strat Bombers*: a maximum of one copy
*= Except air only scenarios, then anything goes.
Currently I am in my first run through of 1943 and am wondering if it would be better to limit the tanks even more to one per type. I am in the 3rd scenario and it seems having both a Tiger I & a Tiger-P as well as a Panther D and a Panther P is a bit much. So maybe just one Tiger (any type), one Panther (any type) & one T34 (any type).
Using these self-imposed rules, I don’t find “Limited Stock” to be very limiting. Since I don’t use many duplicates, it really isn’t a big deal after the first scenario. If it weren’t for the impact on infantry, I would set limited stock on something like “5.”
I like using heroes (to the point that I even use force concentration) and have been importing since ACW, so have some very powerful units – a couple of my tanks have level 3 infantry killer, tank killer & defense (those England scenarios are good for this – move a tank to the south shore and let the navy shoot at it for a couple turns, they won’t kill it and it will earn maximum survivor. Take turns with units and before you know it you have 2-3, or more, units with the maximum survival trait.
I tried something new for 1942: David v Goliath coupled with inept logistics. I also used axillary force, but limited it to cheap stuff like regular infantry or the weak captured stuff that normally I would never use.
Anyone else have any thoughts on collector v limited stock?