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Popup problems

Posted: Thu Nov 17, 2022 5:52 am
by Sebwill
Every time I save and exit a scenario I'm making and then rejoin every city name, every objective name and description, and every popup is deleted or renamed to objective_2_0. Is there any fixes?

Re: Popup problems

Posted: Thu Nov 17, 2022 8:16 am
by Erik2
We need more details re what you actually do.
For instance, if you crop the map you need to copy the text_english file back into the scenario folder (after you have saved the cropped map).
Otherwise you lose all location anmes etc.
crop.jpg
crop.jpg (3.8 KiB) Viewed 532 times

Re: Popup problems

Posted: Thu Nov 17, 2022 11:20 am
by GabeKnight
Do you start the scen editor out of a mod, maybe?

Re: Popup problems

Posted: Thu Nov 17, 2022 5:27 pm
by Sebwill
Yeah. Its for a side project that I'm working on.

Re: Popup problems

Posted: Thu Nov 17, 2022 6:07 pm
by LNDavoust
As Gabe told you the names should be saved in a txt file in the folder of the scenario your are creating. If there is already a txt because you are modifying a pre-existing scen, but you cannot save the new changes, maybe the file is somehow corrupted. I experienced this a couple of times, both with the campaign and the scen editor during the making of my mod. If you give us more details maybe I can help you better, sorry :cry:

Re: Popup problems

Posted: Thu Nov 17, 2022 6:37 pm
by GabeKnight
So you really are back, 'LNDavoust'? I really hope you can manage to finish your SCW mod. I don't think I made it through completely last time (it was hard!), but I remember that genius scen with multiple tiles... it was an awesome idea and implementation.

Coming back to the scen editor text problem: I've encountered something like that myself. The error was, that the editor tried to save the text file into the vanilla \Scen folder and not into the \mod\scen folder, where the .scz files is. I you place a replica/copy of that scen inside the vanilla \Scen folder, then you should find your text file there. I think it could've been fixed by choosing "unique_scenarios=true" inside the mod.txt file. I hope you understand what I mean.

Re: Popup problems

Posted: Thu Nov 17, 2022 6:40 pm
by Sebwill
Thank you :D

Re: Popup problems

Posted: Fri Nov 18, 2022 2:53 pm
by LNDavoust
GabeKnight wrote: Thu Nov 17, 2022 6:37 pm So you really are back, 'LNDavoust'?
It seems I did :)

I tunned down the difficulty since the last release, so I hope this would make the experience a bit more fun :)
GabeKnight wrote: Thu Nov 17, 2022 6:37 pm I think it could've been fixed by choosing "unique_scenarios=true" inside the mod.txt file. I hope you understand what I mean
Oooh, so THAT is what that specific "button" does :idea: . Good to know, thanks for the insight :)