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How to use CropHay CropRye CropWheat in Northern Europe?
Posted: Sun Nov 13, 2022 7:53 am
by locustmustdie
Only found CropHayhalf,CropRyehalf,CropWheathalf are available in Middle East mode.
But they aren’t available in other region mode.
BTW is it possible to add object like Cathedral in later version?
Re: How to use CropHay CropRye CropWheat in Northern Europe?
Posted: Sun Nov 13, 2022 8:10 am
by rbodleyscott
locustmustdie wrote: ↑Sun Nov 13, 2022 7:53 am
Only found CropHayhalf,CropRyehalf,CropWheathalf are available in Middle East mode.
But they aren’t available in other region mode.
They are left over from an earlier alpha pass, but not used in the release game.
BTW is it possible to add object like Cathedral in later version?
Not likely, but you could use the one from Pike and Shot, it should look correct for the Medieval era.

- Cathedral.jpg (65.12 KiB) Viewed 1203 times
The attachment Cathedral.jpg is no longer available
Re: How to use CropHay CropRye CropWheat in Northern Europe?
Posted: Mon Nov 14, 2022 12:59 am
by locustmustdie
Thanks Richard!
But will it display correctly on computers of those have not modded the objects in game folder?
Make it contained in the community content? And let the downloaders copy/paste it to the supposed location manually?
Re: How to use CropHay CropRye CropWheat in Northern Europe?
Posted: Mon Nov 14, 2022 8:27 am
by rbodleyscott
locustmustdie wrote: ↑Mon Nov 14, 2022 12:59 am
Thanks Richard!
But will it display correctly on computers of those have not modded the objects in game folder?
No
Make it contained in the community content? And let the downloaders copy/paste it to the supposed location manually?
They won't need to copy anything manually if you make an extra object set e.g. (PikeAndShot) and incorporate it into your user created "campaign" folder. (NOT into the main build)
The modding system allows almost any game files to be incorporated in a user content folder, and they can then be used by the scenarios in that folder.
The chart at the end of the following document shows where it goes in the folder tree.
https://archonwiki.slitherine.com/index.php/Modding
Here, I have done an example for you:
Obviously, you put it in /Documents/My Games/FieldOfGloryMedieval/CAMPAIGNS, and then load that folder in the editor. It will allow you to add the Cathedral object to scenarios in that folder, and they can then be accessed automatically in the scenarios by anyone who has downloaded the folder.
Re: How to use CropHay CropRye CropWheat in Northern Europe?
Posted: Mon Nov 14, 2022 9:17 am
by locustmustdie
Appreciated!Very helpful.
Re: How to use CropHay CropRye CropWheat in Northern Europe?
Posted: Mon Nov 14, 2022 12:25 pm
by Paul59
locustmustdie wrote: ↑Mon Nov 14, 2022 9:17 am
Appreciated!Very helpful.
The objects folder will also need to contain any texture files that the Cathedral uses. To get an idea of how it all works download my Panormus scenario, where I have used several terrain objects from the Battle Academy game.
Re: How to use CropHay CropRye CropWheat in Northern Europe?
Posted: Wed Nov 16, 2022 12:08 pm
by locustmustdie
Paul59 wrote: ↑Mon Nov 14, 2022 12:25 pm
locustmustdie wrote: ↑Mon Nov 14, 2022 9:17 am
Appreciated!Very helpful.
To get an idea of how it all works download my Panormus scenario, where I have used several terrain objects from the Battle Academy game.
Hi Paul! I’ve downloaded it,all the objects in /OBJECTS folder were migrated from other games?

- D2B60B7A-742C-4346-8120-5C54C96FE020.jpeg (175.29 KiB) Viewed 1126 times
Re: How to use CropHay CropRye CropWheat in Northern Europe?
Posted: Wed Nov 16, 2022 4:04 pm
by Paul59
locustmustdie wrote: ↑Wed Nov 16, 2022 12:08 pm
Paul59 wrote: ↑Mon Nov 14, 2022 12:25 pm
locustmustdie wrote: ↑Mon Nov 14, 2022 9:17 am
Appreciated!Very helpful.
To get an idea of how it all works download my Panormus scenario, where I have used several terrain objects from the Battle Academy game.
Hi Paul! I’ve downloaded it,all the objects in /OBJECTS folder were migrated from other games?
D2B60B7A-742C-4346-8120-5C54C96FE020.jpeg
All the added objects are from Slitherine's Battle Academy WW2 game. It uses a very similar engine to FoG2, so they work without any modification, apart from a little editing of the Objects.txt files.
The only other thing I had to do was resize the objects in the Editor, using the HM and End keys, as the Battle Academy objects are naturally much larger than FoG2 objects.
Re: How to use CropHay CropRye CropWheat in Northern Europe?
Posted: Thu Nov 17, 2022 2:46 am
by locustmustdie
Paul59 wrote: ↑Wed Nov 16, 2022 4:04 pm
locustmustdie wrote: ↑Wed Nov 16, 2022 12:08 pm
Paul59 wrote: ↑Mon Nov 14, 2022 12:25 pm
from the Battle Academy game.
Hi Paul! I’ve downloaded it,all the objects in /OBJECTS folder were migrated from other games?
D2B60B7A-742C-4346-8120-5C54C96FE020.jpeg
It uses a very similar engine to FoG2, so they work without any modification.
Will objects in “Great Battles Medieval” work find in FoG2M?
Re: How to use CropHay CropRye CropWheat in Northern Europe?
Posted: Thu Nov 17, 2022 9:12 am
by Paul59
locustmustdie wrote: ↑Thu Nov 17, 2022 2:46 am
Paul59 wrote: ↑Wed Nov 16, 2022 4:04 pm
locustmustdie wrote: ↑Wed Nov 16, 2022 12:08 pm
Hi Paul! I’ve downloaded it,all the objects in /OBJECTS folder were migrated from other games?
D2B60B7A-742C-4346-8120-5C54C96FE020.jpeg
It uses a very similar engine to FoG2, so they work without any modification.
Will objects in “Great Battles Medieval” work find in FoG2M?
I don't know, I have no knowledge of that game.
Re: How to use CropHay CropRye CropWheat in Northern Europe?
Posted: Thu Nov 17, 2022 10:43 am
by rbodleyscott
Paul59 wrote: ↑Thu Nov 17, 2022 9:12 am
locustmustdie wrote: ↑Thu Nov 17, 2022 2:46 am
Paul59 wrote: ↑Wed Nov 16, 2022 4:04 pm
It uses a very similar engine to FoG2, so they work without any modification.
Will objects in “Great Battles Medieval” work find in FoG2M?
I don't know, I have no knowledge of that game.
Likewise. And I don't have access to a build to check as it isn't on STEAM.
Re: How to use CropHay CropRye CropWheat in Northern Europe?
Posted: Thu Nov 17, 2022 11:50 pm
by pipfromslitherine
IIRC the 3D files in GBM were Granny files, and so are not compatible. Sorry!
Cheers
Pip