1944 Ahistorical First Scenario Prestige Reset
Posted: Thu Nov 10, 2022 5:43 am
You can reset your prestige to 9500, anyone know what happens if you chose to do that? If it is something interesting I might have a go at it!
It's there to just give those who think they have too much of it a chance to get rid of that or help those with too few to recover, as with all resets before.DefiantXYX wrote: ↑Thu Nov 10, 2022 7:46 am If really nothing happens it would be ridiculous.
I am expecting something like more few core slots in some missions.
There ARE players who want to get rid of their prestige inflation without using cheat codes, that's why prestige sink was added since AO 39. And Elite objectives are there from AO 44 to "address the balance problem" if you haven't tried one of them yet. Heroes has already get a chance to spawn system from, I can't remember, AO 42 maybe, so you can turn them down and even off.DefiantXYX wrote: ↑Thu Nov 10, 2022 10:38 am Like I said, if this is just for players who are too lazy to google the cheat code for adjusting the prestige its riciculous.
Otherwise it wont change anything. Players who were running out of prestige in 1943 wont improve in 1944. Players who got 100k in the bank wont care, since their army is full of heroes and stuff and they can easily recover.
I did the reset and one scenario later I am at 15k, although I dont capture ecquipment and I am running the trait, that I dont get prestige with every turn.
If this event is just a try to balance the game/ balance overpowered core armies its a bit poor. Prestige doenst matter, heroes are the main problem talking about balance.
I do not agree. Prestige sink always had some effect, since you get points in exchange. Without prestige sink in SCW you cant get galland for example, I cant remember the rewards in the later dlcs but as would say at least 75% of the prestige sinks are worth it.VirgilInTheSKY wrote: ↑Thu Nov 10, 2022 11:25 am There ARE players who want to get rid of their prestige inflation without using cheat codes, that's why prestige sink was added since AO 39.
I did. Doesnt matter if the enemy units got 10, 15 or 50 hp. Nothing can hurt a 5 -Star Panther A with 3 good heroes.I really like the elite objectives but it wont change anything. It is still like a walk in the park...but I only played 3 maps so farAnd Elite objectives are there from AO 44 to "address the balance problem" if you haven't tried one of them yet.
Sure, I could sell all zero slot heroes. Or enable all negative traits while selecting no positives traits. But what is this? I dont play an ego-shooter only with melee weapons when its too easy...Heroes has already get a chance to spawn system from, I can't remember, AO 42 maybe, so you can turn them down and even off.
yep new interface is nice. i experienced the same. was unyielding with me, i even made screenshot and posted it in the beta forum. 1 save/reload later issue was gone. very weird.Bee1976 wrote: ↑Thu Nov 10, 2022 12:20 pm The new hero interfacei is way better, but the search for trait doenst seem to work everytime. sometimes the ui finds "overrun" sometimes not, same for "Hit and Run". But it was late, maybe i was just to tired and i mispelled the words.
But whats really missing in the hero assingment ui is the abilityto form teams.
I mean:
"hey, go use only infantry units" - reassigning most of my infantry-unit heros.
then
"go, air only"....guess what....yes reassigning all of my...![]()
on any playthrough so far i experience this kind of hero clustering as well. it is allways a different one, but this is the nature of true random on a computer. u get clusters.Bee1976 wrote: ↑Thu Nov 10, 2022 12:20 pm some hero exchange system would be nice. i got so many overwhelming attack and shock tacticss/envelopment heros in this core and i dont wanna use them, but only 1 lethal hero at the start of 44.
or 3 or 4 Overrun heros....i am still waiting for a "phased movement" hero for my resilent verdeja recon![]()
something like hero points:
sell a good hero for 2 points or a weak hero for 1 point and buy 1 hero for 6 points would be a nice addition.
It takes like a minute to make the game incredibly hard if you want to. Limit yourself to 1 hero per unit with force dispersion, enable the chance that heroes die in combat, and many other things. I really don't get why people complain about the game not being hard enough but then not using the many options available to make it as hard as they want.DefiantXYX wrote: ↑Thu Nov 10, 2022 7:31 pm You definately got a point. But I dont like the black and white mode, either you got 3 heroes and you are op, or you only got 1 hero and david vs. goliath wont work any longer.
My point is I dont want to play 5 DLCs and build up an army and put 75% on reserve to balance the game. Its war, its all or nothing. I could also use only 50% core slots, only use 1939 equiptment and so...
Plus I dont have to time to test different settings. I raise the claim to the game to make it hard when I select hard.
Thats why I am always asking for a rework of the hero and trait-system.
And I also know thats a problem 99% of all players dont have.
what u are not getting is that we are complaining about the impossibility to fine tune.FunPolice749 wrote: ↑Fri Nov 11, 2022 1:33 pm I really don't get why people complain about the game not being hard enough but then not using the many options available to make it as hard as they want.
Is it really though? Unless you just aren't willing to try things out but is that really the fault of the game if people don't want to work to find what they find the right balance? Like one of the biggest claims of inbalance is heroes and it's incredibly easy to have anywhere from 1-4 of them on units depending on what you want. Personally I play with 0 heroes outside of the ones gotten through commendation points and found the game to definitely be more enjoyable to what I want.Grondel wrote: ↑Fri Nov 11, 2022 1:58 pmwhat u are not getting is that we are complaining about the impossibility to fine tune.FunPolice749 wrote: ↑Fri Nov 11, 2022 1:33 pm I really don't get why people complain about the game not being hard enough but then not using the many options available to make it as hard as they want.
It's either "walk in the park" or "Hell on earth apokalypse mode".
thats what virgil was trying to say with his "either Black or white".
sers,
Thomas
To add to what FunPolice has just posted, I really don't think there is any "balance issue" for AOs. They are single player campaigns where you only fight the AI, that is, purely PVE. Balance topics is better to go to the multiplayer side, where unit status, cost etc matters because that's PVP. PVE games/modes should just leave the choice to players, how he want to play something or not want to, not "oh I don't like playing this way so they have to change it for everyone".Grondel wrote: ↑Fri Nov 11, 2022 1:58 pmwhat u are not getting is that we are complaining about the impossibility to fine tune.FunPolice749 wrote: ↑Fri Nov 11, 2022 1:33 pm I really don't get why people complain about the game not being hard enough but then not using the many options available to make it as hard as they want.
It's either "walk in the park" or "Hell on earth apokalypse mode".
thats what virgil was trying to say with his "either Black or white".
sers,
Thomas
That means you are leaving out a main part of the game. Dealing and playing with heroes makes the difference compared to other games, or the very old panzergeneral games. If you want to skip this feature thats fine, like I already said there are multiple ways to make the game harder. But that is not what I want, I want to fight with everything I got, everything the game offers me. Skill, traits and so on its just finetuning.FunPolice749 wrote: ↑Sat Nov 12, 2022 2:17 am Personally I play with 0 heroes outside of the ones gotten through commendation points and found the game to definitely be more enjoyable to what I want.