[Change-Request][Explosives supply dmg too weak][since day 1?]
Posted: Sun Nov 06, 2022 6:45 pm
Explosives option of Engineers, paratroopers, special forces, and partisans
"Use explosives to destroy all infrastructure on the hex: Bridges, Roads and Supply Output."
Was playing a custom map with Chinese partisans behind enemy lines, eager to blow up that 20-supply hex and bang: 15 supply left afterwards? C'mon!
I never really bothered about blowing up bridges and especially not blowing up supply in scenarios so far, so I hadn't really notice that puny banger effect for a cost of 10 RP yet.
The trait description still mentions "Roads" what must be outdated, as there are no terrain changing effects in the game that work, as far as I know.
Blowing up supply points that slow per turn is rather pointless that someone should really find a better use for such demolition units.
"Use explosives to destroy all infrastructure on the hex: Bridges, Roads and Supply Output."
Was playing a custom map with Chinese partisans behind enemy lines, eager to blow up that 20-supply hex and bang: 15 supply left afterwards? C'mon!
I never really bothered about blowing up bridges and especially not blowing up supply in scenarios so far, so I hadn't really notice that puny banger effect for a cost of 10 RP yet.
The trait description still mentions "Roads" what must be outdated, as there are no terrain changing effects in the game that work, as far as I know.
Blowing up supply points that slow per turn is rather pointless that someone should really find a better use for such demolition units.