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Help needed with new objectives.

Posted: Mon Oct 24, 2022 6:46 am
by Zbrozlo
Hi. How to properly design new objective that appears during the scenario? For example, primary objective from the scenario start - "capture the city". How to introduce a new objective after capturing city - "hold city and never lose it" until the end of the scenario?

Re: Help needed with new objectives.

Posted: Mon Oct 24, 2022 6:54 am
by Erik2
Create the objective and clear the box to the left.
Then add a trigger enabling the objective.
obj_off.jpg
obj_off.jpg (32.81 KiB) Viewed 703 times
obj_on.jpg
obj_on.jpg (78.75 KiB) Viewed 703 times

Re: Help needed with new objectives.

Posted: Mon Oct 24, 2022 6:58 am
by StuccoFresco
There is a trigger effect which enables and disables objectives during the game. You have to pre-write the objective in the relative tab, marking it as inactive at the start.

Then you write a trigger which has whatever satisfies objective A as a condition, and in the effects you disable the old objectives and activate the new ones. It works well.

Re: Help needed with new objectives.

Posted: Mon Oct 24, 2022 7:00 am
by Erik2
You can only have a total of 5 Primary and 5 Secondary objectives, though.

Re: Help needed with new objectives.

Posted: Mon Oct 24, 2022 7:20 am
by Zbrozlo
Thanks for the help. I will try...

Re: Help needed with new objectives.

Posted: Tue Oct 25, 2022 12:14 am
by Zbrozlo
Trigger works, but I cannot set properly objectives. After recapturing city by enemy "objective fail" didnt works. Is it even possible? I haven't found solution in the original scenarios yet. This solution does not work properly:
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Re: Help needed with new objectives.

Posted: Tue Oct 25, 2022 12:26 pm
by Erik2
You need to assign mirror primary objectives to the AI faction and have them fail/fulfill similar to player objectives.
This is not needed for secondary objectives.

Re: Help needed with new objectives.

Posted: Thu Oct 27, 2022 5:55 am
by Zbrozlo
It looks like it's not necessary. In the test scenario it works, but for some reason in the scenario I am creating it won't work for reasons unknown to me.