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[Metal Detector spec v9.2.3]

Posted: Wed Oct 12, 2022 9:58 am
by Erik2
You can remove mines multiple times using the same British engineer unit. Is this wad?
The spec was already quite powerful.
The eng unit in the screenshot has already removed 2 minefields (with the help of the neighbor) and is set to start working on the third minefield...
brit_eng_mine.jpg
brit_eng_mine.jpg (365.38 KiB) Viewed 978 times

Re: [Metal Detector spec v9.2.3]

Posted: Wed Oct 12, 2022 4:08 pm
by GabeKnight

Re: [Metal Detector spec v9.2.3]

Posted: Thu Oct 13, 2022 9:03 am
by Erik2
About time to fix it then :D

Move -> clear (once) is ok.

Re: [Metal Detector spec v9.2.3]

Posted: Tue Nov 01, 2022 7:04 am
by GabeKnight
BTW, the spec also allows "support ships" to do the same action(s) as engineers: clear multiple (sea)minefields and move in-between... LOL

Re: [Metal Detector spec v9.2.3]

Posted: Tue Nov 01, 2022 9:15 am
by Erik2
Speed boats...

Re: [Metal Detector spec v9.2.3]

Posted: Tue Nov 01, 2022 9:54 am
by terminator
Erik2 wrote: Tue Nov 01, 2022 9:15 amSpeed boats...
Why the speed boats ?

Re: [Metal Detector spec v9.2.3]

Posted: Tue Nov 01, 2022 11:44 am
by Erik2
Speedy removing of naval minefields, several during a single turn.
Sorry about that :roll:

Re: [Metal Detector spec v9.2.3]

Posted: Tue Nov 01, 2022 10:20 pm
by terminator
But speed boats have nothing to do with seamines ? Is that in one of your mods ?

Re: [Metal Detector spec v9.2.3]

Posted: Wed Nov 02, 2022 12:03 pm
by Horst
terminator wrote: Tue Nov 01, 2022 10:20 pm But speed boats have nothing to do with seamines ? Is that in one of your mods ?
He only meant this as a joke that support ships turn into speed(y) boats by moving quickly through a possible long chain of sea mines.

Re: [Metal Detector spec v9.2.3]

Posted: Wed Nov 02, 2022 12:47 pm
by terminator
Ah ok, the language barrier :?

Additionally, a few PT boats were equipped to carry naval mines launched from mine racks, but these were not commonly used.

Re: [Metal Detector spec v9.2.3]

Posted: Fri Dec 30, 2022 10:17 pm
by Horst
Yessss, I could fix that buggy "feature" of chain-clearing with the Metal Detector spec!
MetalDetectorFix.gif
MetalDetectorFix.gif (570.28 KiB) Viewed 841 times

The game normally sets the action- and steps-points to 0 when performing mine clearing, but not the action points if the metal detector spec is available.
I removed that condition and added the condition of ap > 0 to the CanUnitClearMines check together with the MetalDetector one.
Now an engineer can clear a minefield only once after moving in the same turn. :D

Re: [Metal Detector spec v9.2.3]

Posted: Wed Jan 18, 2023 7:22 pm
by bru888
Horst has included a correction for this in his OoB v9.2.5 - Fixes & Tweaks

https://www.slitherine.com/forum/viewtopic.php?t=110928