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Arc of fire (not that it matters)

Posted: Mon Oct 10, 2022 8:05 pm
by Athos1660
A can shoot at B, but not at C :
(Vanilla game + undo mod)

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As a side note, wondering if, in the FoG2 series and P&S, it has ever been considered to make disrupted units less effective than steady ones when charging from the rear or flank, as they actually are when charging head-on. For example, in Vanilla P&S, troops may not drop a cohesion level if charged in flank or rear by a disrupted unit and the overall net Impact POA could be < 200.

Re: Arc of fire (not that it matters)

Posted: Mon Oct 10, 2022 8:20 pm
by rbodleyscott
They already are less effective, because although their POA isn't affected, they have a 26% malus.

As to the arc of fire thing, is it the same in vanilla?

Re: Arc of fire (not that it matters)

Posted: Mon Oct 10, 2022 9:12 pm
by Athos1660
Much less effective than currently is what I actually meant. May have been another way to nerf the effect of charges from the rear or flank of P&S (instead of the distinction between engaged targets and unengaged ones used in the FoG2 series).
rbodleyscott wrote: As to the arc of fire thing, is it the same in vanilla?
If you mean 'Is the code of arc of fire the same in the mod as in vanilla ?" : I think so.
If you mean "Does it also happen when playing this very battle in vanilla ?" : I don't know. I can't test. Have no usable save.
If you mean "Have you ever noticed it when playing vanilla ?" : No.