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				[FoGE Mods x 3] ADA, TWiNM, and DiSp!
				Posted: Sun Oct 02, 2022 11:16 am
				by kronenblatt
				A Deadly Alliance (ADA) - 58 BCE
In case you like 
Field of Glory:Empires (FoGE)  and not only 
Field of Glory 2:Ancients or at least want to give it a(nother) try, I've created 
A Deadly Alliance (ADA) for FoGE v1.3.9, a total conversion, single-player mod focusing on the First Triumvirate and Caesar's Gallic Wars from 58 BCE and the following rough 25 years. It is aimed to constitute the scene for battles in 
Field of Glory 2: Ancients and that's why I post here as well. 

 
			 
			
					
				[FoGE Mods x 2] ADA and TWiNM!
				Posted: Sun Nov 06, 2022 4:16 pm
				by kronenblatt
				The West is No More (TWiNM) - 476 CE
And here's another mod of mine, also aimed at constituting the scene for battles in Field of Glory 2: Ancients. 
The West is No More (TWiNM) for FoGE v1.3.9 takes off in the fall of 476 CE, immediately after Romulus Augustulus has been deposed as Roman emperor in the west, and lasts until 632 CE, just before the ar-Rashidun Caliphate begins its dramatic expansion, with two turns per year (one summer, one winter). And much more modded!

 
			 
			
					
				[FoGE Mods x 3] ADA, TWiNM, and DiSp!
				Posted: Sun Jun 30, 2024 4:54 am
				by kronenblatt
				Dividing the Spoils (DiSp) - 323 BCE
And I realised there’s a third!
Dividing the Spoils (DiSp) for FoGE v1.3.9 starts in 323 BCE, 13 years before the main game but still ending in 190 CE, and initially focuses on the rivalries among Alexander's generals following immediately after his death. Take on the role of Perdiccas (in Babylonia) as Alexander's second-in-command, attempting to hold together the Alexandrian empire. Or as one of the many Macedonian satraps, dominating all the others, and becoming the equal of Perdiccas, Antipater, and (gods forbid) Alexander! It involves many special features, such as two specific government forms (Satrapy and Imperial Regency), the Funeral Wagon of Alexander, the concept of Diadochi Authority, and other special mechanics for certain factions, like that of Perdikkas.
Once the dust settles among the Diadochi, it will revert to become more of the base game, albeit with some special features such as remote regions, random weather, and faction-specific armies.

 
			 
			
					
				Re: [FoGE Mods x 3] ADA, TWiNM, and DiSp!
				Posted: Sat Apr 12, 2025 5:44 pm
				by Lordrovel
				Thanks a lot for sharing the awesome work! 
