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Ground Unit Speed Concern

Posted: Fri Sep 30, 2022 2:01 pm
by rgamba66
Just watched the new gameplay video and it looks fabulous. I have to say though, I am a little concerned with ground unit speed as everything seems to race around way too quickly. I really hope this doesn't turn out like a WARNO where it's just a rushing click fest,

Re: Ground Unit Speed Concern

Posted: Fri Sep 30, 2022 4:58 pm
by edb1815
+1 on that concern. We don't need another click fest or something requiring a ton of micro!

Re: Ground Unit Speed Concern

Posted: Sat Oct 01, 2022 8:59 am
by TDefender
Prepare yourself than: It’s not a worry It’s a certainty: Large maps, tons of units, poor unit's ai automation, mandatory "ants visual" from huge zoom out view = micromanagment hell. That's why I can't handle interesting and nice games such as Steel Division series or other Eugens' games. The only solution would be a gameplay system "à la Combat mission" or a very slow and realistic pace but spoiler: It's not going to happen :wink: :roll:

Re: Ground Unit Speed Concern

Posted: Tue Oct 11, 2022 6:51 pm
by edb1815
TDefender wrote: Sat Oct 01, 2022 8:59 am Prepare yourself than: It’s not a worry It’s a certainty: Large maps, tons of units, poor unit's ai automation, mandatory "ants visual" from huge zoom out view = micromanagment hell. That's why I can't handle interesting and nice games such as Steel Division series or other Eugens' games. The only solution would be a gameplay system "à la Combat mission" or a very slow and realistic pace but spoiler: It's not going to happen :wink: :roll:
Yeah, you are probably right. That's why I play Combat Mission! 8)