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If I convert a SP map to MP one,besides AI orders difunctionized,literally I have to do nothing?
Posted: Thu Sep 29, 2022 5:49 am
by locustmustdie
isn’t it ?
Just pick one side,and paste it into multiplayer folder,and that script will run smoothly,right?
Re: If I convert a SP map to MP one,besides AI orders difunctionized,literally I have to do nothing?
Posted: Thu Sep 29, 2022 7:23 am
by Cronos09
locustmustdie wrote: ↑Thu Sep 29, 2022 5:49 am
isn’t it ?
Just pick one side,and paste it into multiplayer folder,and that script will run smoothly,right?
Yes, but as a rule, the balance of the SP scenario or its VC should be changed to balance the possibilities of the sides in a multiplayer game.
Re: If I convert a SP map to MP one,besides AI orders difunctionized,literally I have to do nothing?
Posted: Thu Sep 29, 2022 2:02 pm
by locustmustdie
Cronos09 wrote: ↑Thu Sep 29, 2022 7:23 am
locustmustdie wrote: ↑Thu Sep 29, 2022 5:49 am
isn’t it ?
Just pick one side,and paste it into multiplayer folder,and that script will run smoothly,right?
Yes, but as a rule, the balance of the SP scenario or its VC should be changed to balance the possibilities of the sides in a multiplayer game.
Thanks for reply. Does the difficulty setting in script cease to work in multiplayer?
Re: If I convert a SP map to MP one,besides AI orders difunctionized,literally I have to do nothing?
Posted: Thu Sep 29, 2022 2:54 pm
by Cronos09
locustmustdie wrote: ↑Thu Sep 29, 2022 2:02 pm
Thanks for reply. Does the difficulty setting in script cease to work in multiplayer?
Yes. The multiplayer game is played on medium difficulty (
Baron most likely).
Thanks for your Patay - an interesting scenario. I played it for the English side. My Englishmen held out until the night 32-59.
Re: If I convert a SP map to MP one,besides AI orders difunctionized,literally I have to do nothing?
Posted: Thu Sep 29, 2022 4:17 pm
by locustmustdie
Cronos09 wrote: ↑Thu Sep 29, 2022 2:54 pm
locustmustdie wrote: ↑Thu Sep 29, 2022 2:02 pm
Thanks for reply. Does the difficulty setting in script cease to work in multiplayer?
Yes. The multiplayer game is played on medium difficulty (
Baron most likely).
Thanks for your Pate - an interesting scenario. I played it for the English side. My Englishmen held out until the night 32-59.
I’m glad you like it,I can’t make it without ur help.But the rand-chance Var is not stable enough I think. It depends on the quantity of units looping-in I guess.You should try French side,a 68-18 score is achievable if lucky enough dicing.I will migrate it with formigny 1450 to multiplayer later. And for SP,the next episode will be Gerberoy 1435.