Administrative Burden in Plain Language / Requesting a Finances Ledger
Posted: Sun Sep 18, 2022 4:54 am
I was trying to wrap my head around the finances of my current play through and I think the Administrative Burden feature could really use some more transparency in how it operates. I also really think the game could do with a finances ledger that breaks down where costs are coming from. I read a suggestion that I could check the Faction.bsf file for the Faction_AdminBurden script to see how it works but I don't really think this is reasonable to expect out of an end user. The game manual isn't really sufficient in my opinion and just gives a very surface level description of this mechanic.
So far, from what I can tell, it operates as follows: I have a dynamic expense that changes per turn based on the number of regions in my faction, the number of structures in my faction and the level of my faction's government along with an added cost based on my total treasury that is weighed in brackets of 5,000 currency. So if I have 3,000 currency, I am penalized 10% of my total treasury; 6,000 I am penalized 20%; 14,000 I am penalized 30%, etc.
Having said that, I'm still lost in how the number of regions, structures and government level impacts this admin cost. How much does it cost to expand by one region? It looks like there's a discount applied to provinces/having ten regions? How much does it cost to go up a government level? To build a structure?
I love the depth this game applies to managing a growing empire but I need to know where these penalties are coming from and it doesn't seem very intuitive or clear to me how it's all being calculated. Seeing this broken down in a ledger that breaks down costs by region like Regions (Overview) and Regions (Population) do for infrastructure, culture and population would really help clarify what's going on, even if it's for nothing else but to assure me that I'm not making some glaring mistake with how I'm managing things.
Something like this would also be great to see in Kingdoms.
So far, from what I can tell, it operates as follows: I have a dynamic expense that changes per turn based on the number of regions in my faction, the number of structures in my faction and the level of my faction's government along with an added cost based on my total treasury that is weighed in brackets of 5,000 currency. So if I have 3,000 currency, I am penalized 10% of my total treasury; 6,000 I am penalized 20%; 14,000 I am penalized 30%, etc.
Having said that, I'm still lost in how the number of regions, structures and government level impacts this admin cost. How much does it cost to expand by one region? It looks like there's a discount applied to provinces/having ten regions? How much does it cost to go up a government level? To build a structure?
I love the depth this game applies to managing a growing empire but I need to know where these penalties are coming from and it doesn't seem very intuitive or clear to me how it's all being calculated. Seeing this broken down in a ledger that breaks down costs by region like Regions (Overview) and Regions (Population) do for infrastructure, culture and population would really help clarify what's going on, even if it's for nothing else but to assure me that I'm not making some glaring mistake with how I'm managing things.
Something like this would also be great to see in Kingdoms.