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Bridges
Posted: Mon Sep 12, 2022 3:08 am
by bunkerhill
OH great ones who have done all of this before... troubled with getting a bridge to show correctly... tried to have a road and train span a 'shallow water' hex from the land hex on either side vs crossing a 'river' line that divides a single hex...
On my scenario map the road and rail can be seen under water, it allows rail movement but no road movement across.
I think the masters solved this, but how? My regrets, I have been searching the forum and looking at the various guides, so if I have missed something already covered, just point me please to the source for me to study up on... thanks!
Re: Bridges
Posted: Mon Sep 12, 2022 12:25 pm
by terminator
Maybe this is the solution ?

- Capture d’écran (767).jpg (19.71 KiB) Viewed 771 times
Re: Bridges
Posted: Mon Sep 12, 2022 5:57 pm
by bunkerhill
Aye, of course, but not visually appealling to have the river shrink all of a suddden, ah well, it will work
Re: Bridges
Posted: Mon Sep 12, 2022 7:13 pm
by conboy
I'm pretty sure that's the only way.
conboy
Re: Bridges
Posted: Mon Sep 12, 2022 9:20 pm
by bunkerhill
I'm just going to readjust my mapping in the scenario and use river up to the bridgepoint then shift to shallow water, thanks for the words
Re: Bridges
Posted: Tue Sep 13, 2022 5:49 pm
by StuccoFresco
conboy wrote: ↑Mon Sep 12, 2022 7:13 pm
I'm pretty sure that's the only way.
conboy
I can confirm this with my own aneddotical evidence.
Re: Bridges
Posted: Wed Sep 14, 2022 7:07 am
by Erik2
Visually it is better if a rail/road combo enters/exits a hex on the same sides.
Crossroads and rivers (or vice versa) doesn't look too good together as well.
Re: Bridges
Posted: Wed Sep 14, 2022 7:27 pm
by bunkerhill
Just for fun, I created that disaster mentioned above... made a temp N/S road and river and the crossed it twice... bridges are all messed up!
In reality, I just abandoned using shallow water for a river and it works for the purpose needed in the scenario.

Re: Bridges
Posted: Wed Sep 14, 2022 10:08 pm
by terminator
Bridge constructor :

- Capture d’écran (371).jpg (379.1 KiB) Viewed 667 times

- Capture d’écran (375).jpg (318.22 KiB) Viewed 667 times
Re: Bridges
Posted: Sat Sep 17, 2022 8:43 am
by StuccoFresco
Woah that's a clever solution!
Re: Bridges
Posted: Sat Sep 17, 2022 5:31 pm
by Erik2
And if you use swamp terrain under the bridges it will slow down traffic across the bridge as well.
Re: Bridges
Posted: Wed Dec 04, 2024 7:34 am
by Zbrozlo
I don’t know if anyone’s already thought of this idea or if it’s useful to anyone, but I’m talking about shallow water hexes that imitate a wide river in some scenarios. I’ve always felt they were missing some decoration, like destroyed bridges (since you can’t actually build bridges on this type of hex). So, I made something like that. Basically, as I said, it’s just decoration, but it adds some atmosphere.

Re: Bridges
Posted: Mon Dec 09, 2024 7:10 am
by StuccoFresco
Nice detail!