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File Format for the Map Border - Trying to Save an Upscaled Version

Posted: Mon Sep 12, 2022 2:34 am
by joehtosis
Was trying to save an upscaled version of the map border as I thought this texture was really low resolution. I saw there's a border.tga and a border.dds in the Data/MAPS folder, I saved to both but forgot how (or if) there's a way to see how the .dds format and options are being saved, same for the .tga. Each time I try to replace the texture, I just wind up with a black/empty border around the map. Was hoping I could get some insight on how the file should be saved so it'll actually work.

For anyone interested, I just used ESRGAN to generate an upscaled version of the border. It's not perfect but it's a little easier on the eyes.
https://i.ibb.co/0p0JjXG/border2.png

Re: File Format for the Map Border - Trying to Save an Upscaled Version

Posted: Mon Sep 12, 2022 4:00 pm
by pipfromslitherine
If you delete the dds file you are likely going to be able to use the TGA to do your initial testing. The DDS file is likely going to need to be DXT1, with a solid alpha channel. Just seeing black is (likely) because the texture has an alpha channel that is zeroed out.

Cheers

Pip

Re: File Format for the Map Border - Trying to Save an Upscaled Version

Posted: Tue Sep 13, 2022 6:18 am
by joehtosis
pipfromslitherine wrote: Mon Sep 12, 2022 4:00 pm If you delete the dds file you are likely going to be able to use the TGA to do your initial testing. The DDS file is likely going to need to be DXT1, with a solid alpha channel. Just seeing black is (likely) because the texture has an alpha channel that is zeroed out.

Cheers

Pip
Just what I needed, thanks!