Unit outflanking in combat
Posted: Thu Aug 25, 2022 11:01 am
Here's a small but elegant idea about making the combat more interesting:
Let's make a unit choose which way (one out of
it can face. An attack from flanks deals it more damage, and from the behind even more damage.
For example, if it is facing S (south), attacks from E and W are flanking attacks, and from N a rear attack. One obvious outcome is that units are adjacent, limiting the ways it can be outflanked. Another situations: two units are one hex/square away from each other. If an enemy unit 'squeezes' between them, it exposes itself to both attacks from two different flanks by two different units.
Is that good? Or at least can it be implemented in an editor
Let's make a unit choose which way (one out of
For example, if it is facing S (south), attacks from E and W are flanking attacks, and from N a rear attack. One obvious outcome is that units are adjacent, limiting the ways it can be outflanked. Another situations: two units are one hex/square away from each other. If an enemy unit 'squeezes' between them, it exposes itself to both attacks from two different flanks by two different units.
Is that good? Or at least can it be implemented in an editor