Hooray - I finished my first 3D PC2 model!
Posted: Thu Jun 30, 2022 8:11 am
Missing units for the game PC2 game is a big problem, so I decided to dive a little deeper into the directory structure of the game PC2, the Unreal Engine Editor 4 (UE4) and various graphics programs.
I am assuming that modding activities are permitted for the PC2 game and that I am not violating the copyright of the game manufacturer by using the directory structure and the specified base files in the various .csv, .png, .uasset, .uexp formats.
Structure of the 3D model
Various graphics programs can be used to create a 3D model. My favorite program is 3ds Max and Poser Game Dev 2014.
Once you have decided on a specific model, the model must be broken down as well as possible into its main components in the graphics program, which can still be recognized later in the game. For example, in the case of my new truck Lorraine28 vehicle I have chosen, this would be the following components:
Driver's cabin with doors, vehicle chassis, superstructures such as the tarpaulin, wheels and special design elements such as the radiator grille.
With these components, the truck is designed as well as possible in the graphics program, so that a finished 3D model is created in the end. Since this process is very extensive, there is only a short version here:
1. Create a grid model based on the blueprint of the vehicle (with 3ds Max, Blender, Maya or Sketchup program)
2. Create UV Map with 3ds Max, Blender or UV Professional
3. Define texturals
That is the first result:
The finished 3D model is saved in the graphics program so that it can be exported. This requires both templates that later take over the light and color control, as well as certain assemblies that, according to the way the game PC2 works, are usually stored in several UE4 memory blocks (such as Alphas, Body, Color, Gun, Barrel, Turret, Tracks, Wheeldrive, Wheelrear, Wheelroad) must be saved. Each 3D model is saved in FBX 3D file format, which can export individual parts and animations. In general, this should be almost identical in the graphics programs Blender, Poser and 3ds Max. However, FBX is important because it is important for the further processing in the UE4. It can be imported into the UE4 through the FBX format.
I am assuming that modding activities are permitted for the PC2 game and that I am not violating the copyright of the game manufacturer by using the directory structure and the specified base files in the various .csv, .png, .uasset, .uexp formats.
Structure of the 3D model
Various graphics programs can be used to create a 3D model. My favorite program is 3ds Max and Poser Game Dev 2014.
Once you have decided on a specific model, the model must be broken down as well as possible into its main components in the graphics program, which can still be recognized later in the game. For example, in the case of my new truck Lorraine28 vehicle I have chosen, this would be the following components:
Driver's cabin with doors, vehicle chassis, superstructures such as the tarpaulin, wheels and special design elements such as the radiator grille.
With these components, the truck is designed as well as possible in the graphics program, so that a finished 3D model is created in the end. Since this process is very extensive, there is only a short version here:
1. Create a grid model based on the blueprint of the vehicle (with 3ds Max, Blender, Maya or Sketchup program)
2. Create UV Map with 3ds Max, Blender or UV Professional
3. Define texturals
That is the first result:
The finished 3D model is saved in the graphics program so that it can be exported. This requires both templates that later take over the light and color control, as well as certain assemblies that, according to the way the game PC2 works, are usually stored in several UE4 memory blocks (such as Alphas, Body, Color, Gun, Barrel, Turret, Tracks, Wheeldrive, Wheelrear, Wheelroad) must be saved. Each 3D model is saved in FBX 3D file format, which can export individual parts and animations. In general, this should be almost identical in the graphics programs Blender, Poser and 3ds Max. However, FBX is important because it is important for the further processing in the UE4. It can be imported into the UE4 through the FBX format.