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(13) Guardians of steel - Starship Troopers

Posted: Sun Jun 19, 2022 6:39 am
by TracksterTV
This map is Frustrating AF and needs to be fixed ASAP its Frustrating and ive been on this level for about 2 hours the mechs are nice and so are the Rocket units but limiting us to only 4 units 3 of them only have a max unit size of 2-3 that just die instantly and i cant seam to destroy the Hive in the city ive destroyed the one in the sandy area super easily but because of the 2 side Hive tunnels one close to the coms tower and the one above near the road it makes it imposibal to actually move 2 sometimes 3 units of either Engineers or the dropship guys into the hive to actually destroy the hive please either add more unit choice into this mission just normal troopers would make it alot better to actually get guys into the hive cave to destroy it or move one of the hive tunnels ......... :cry: :cry: :cry:

Re: (13) Guardians of steel - Starship Troopers

Posted: Mon Jun 20, 2022 5:04 pm
by zgrssd
Yes, this Hive layout is completely and utterly insane. I have no idea what they were smoking during design or playtesting, but this mission has to be changed ASAP.

With both Hives, I have to cover 1 main entrance and the 3 holes. That is 4 Exits!

Which I can not do because they are physically to far apart. Like, not even a Rocket trooper can cover 3 entries - without standing directly in front of Nr. 4 and thus dying in 0.1 Seconds if anything spawns.

Right now my choices are:
- bring loads of engineers, meaning that I have no have the firepower to even clean 3 entries.
- bring more marauders, meaning I do not have enough rocket troopers and they just die to Scorpions
- bring a more rocket troopers - meaning I do not have enough marauders to keep them or the engineers alive
- I can't bring a radio operator for in-place replacements, because that would be 1 rocket trooper less

Is the joke of the mission that Marauders are utterly useless for the 2nd half, and I need to do that with Radio-Engineer Swarm + Rockets?
Because that is something that might make some sense.

Re: (13) Guardians of steel - Starship Troopers

Posted: Mon Jun 20, 2022 5:50 pm
by zgrssd
Now I did manage to get past this damn BS mission:
I have done every mission before (and will try every mission after) on Hard. x0.75 Damage.
This mission - and thus far only this mission - I had to set difficulty down to easiest. x2 Damage.
And I still barely had enough firepower to clean all 4 entries in time before 1-2 of them repopulated!

Those are simply too many entry points over too large a distance. It just does not work mathematically on higher difficulties.

Re: (13) Guardians of steel - Starship Troopers

Posted: Sat Jun 25, 2022 3:17 pm
by Wolfenguard
then much more fun with 1 of the later missions :)