scenario editor: did you know..
Posted: Fri Jun 10, 2022 12:37 pm
under unit action:
the "type" number refers to the unit ID# in the equipment file? you can change one unit to another - thats wild!
I have only tried it on the AI side. presumably the change only lasts the duration of the scenario so i don't think its going to change what the unit is in the players core carrying forward to the next scenario if you used it on your units.
i've not seen it mentioned in these pages before so i thought i'd educate the handful of people still editing/creating scenarios.i've not seen it used in any scenarios so i'll try to think of a use for it - creative suggestions welcome.
you can also use "add" rather than "set" which increments the unit ID# -- might be useful for "switching" i.e. multipurpose units depending on how your equipment file is set up.
also notice the "Update units:" section of this dialog box - you have to tick either "core" or "aux" or both. scripts can be tricky to get to work - official documentation for this stuff is sparse.
the "type" number refers to the unit ID# in the equipment file? you can change one unit to another - thats wild!
I have only tried it on the AI side. presumably the change only lasts the duration of the scenario so i don't think its going to change what the unit is in the players core carrying forward to the next scenario if you used it on your units.
i've not seen it mentioned in these pages before so i thought i'd educate the handful of people still editing/creating scenarios.i've not seen it used in any scenarios so i'll try to think of a use for it - creative suggestions welcome.
you can also use "add" rather than "set" which increments the unit ID# -- might be useful for "switching" i.e. multipurpose units depending on how your equipment file is set up.
also notice the "Update units:" section of this dialog box - you have to tick either "core" or "aux" or both. scripts can be tricky to get to work - official documentation for this stuff is sparse.