Absorb Diplomacy Command
Posted: Mon Jun 06, 2022 12:31 am
First time post, really enjoying FoGE, great game. However, this has been bugging me...
Is there ever a situation where the Absorb diplomacy command is viable for the player? As Rome I've had the 3 region Etruscans as a Client State for at least 100 turns now and I completely dwarf them (Rome is second after Antiganods in Legacy with approx 100 regions). Absorbing the Etruscans costs about 1700 diplomacy points which is out of reach even with large money, metal and manpower reserves. After experimenting the only feasible way of doing it seems to be to get the Etruscans to cede one region at a time. Once they are down to their last region (their capital) there is an extra 500 cost penalty (because it is their last one) but even with this penalty ceding costs 600ish while absorbing still costs 700 points. So at no point was Absorb a cost effective option. Have I missed something here, is there ever a situation where Absorb is useful?
Meanwhile, the AI seems to play by completely different rules. The Antiganods made Epirus (with 10 or so regions I believe?) a client state then less than 10 turns later they were able to absorb them in one go. That absorb would have cost a human player 4000+ I think so the logic must work quite differently.
Is there ever a situation where the Absorb diplomacy command is viable for the player? As Rome I've had the 3 region Etruscans as a Client State for at least 100 turns now and I completely dwarf them (Rome is second after Antiganods in Legacy with approx 100 regions). Absorbing the Etruscans costs about 1700 diplomacy points which is out of reach even with large money, metal and manpower reserves. After experimenting the only feasible way of doing it seems to be to get the Etruscans to cede one region at a time. Once they are down to their last region (their capital) there is an extra 500 cost penalty (because it is their last one) but even with this penalty ceding costs 600ish while absorbing still costs 700 points. So at no point was Absorb a cost effective option. Have I missed something here, is there ever a situation where Absorb is useful?
Meanwhile, the AI seems to play by completely different rules. The Antiganods made Epirus (with 10 or so regions I believe?) a client state then less than 10 turns later they were able to absorb them in one go. That absorb would have cost a human player 4000+ I think so the logic must work quite differently.