Story Campaigns
Posted: Fri Jun 03, 2022 6:26 am
I want to put down here some thoughts on single player story campaigns.
As we are all aware Battlesector was quite well received and if we rewatch those first review videos what stood out shining was the campaign. Good story telling, great voice acting, maybe a bit repetetive missions in the stretch. For me it grew quite a bit towards the end and I really loved the game for that.
Now I wonder a bit in which direction everything is going. The Necrons have no campaign, instead planetary supremacy came. From what I saw so far, it seems to me that the Sisters of Battle will also be missing a campaign. With them or closely with them will the horde/ last stand mode come. While planetary supremacy will be worked on and it might even become quite good, I get the feeling that "my game" was just switched to another kind of game.
Is this now becoming another more tactical Gladius, where just all sorts of fractions happen to meet on one planet now in a plotless string of skirmishes campaign? And what planet is that actually? Are we still on Baal secundus?
You see, as great as the Necrons look as little are they plotted into the game.
So I played through the campaign. And now? All characters I played with are gone. Instead I play with nameless interchangeable ones, again against the Tyranids - or the Necrons. Why and how again showed they up on the theatre?
There is quite a narrative missing. That should be told in campaigns - for my taste at least. For me it's confusing why this is happening. I mean, the base campaign is quite good and I think that other fractions deserve that as well. I want to see the story continue or see it from a different perspective or a different story - but something.
I'm aware that players are somewhat split into people like me and multiplayer skirmisher who want as much choice to put into skirmishes as possible, not caring for a story whatsoever. But for me that game started as one kind and now seems to turn into another.
The compareable Sanctus Reach had a campaign with every DLC. Sure, without cut scenes or voice acting, much simpler, but they were there - including a great progression system.
I understand that a good campaign like the base campaign is work, but in my opinion that's what is needed for a complete product. I like beautiful books with great illustrations more than paperbacks, but in the end I want to read them.
As we are all aware Battlesector was quite well received and if we rewatch those first review videos what stood out shining was the campaign. Good story telling, great voice acting, maybe a bit repetetive missions in the stretch. For me it grew quite a bit towards the end and I really loved the game for that.
Now I wonder a bit in which direction everything is going. The Necrons have no campaign, instead planetary supremacy came. From what I saw so far, it seems to me that the Sisters of Battle will also be missing a campaign. With them or closely with them will the horde/ last stand mode come. While planetary supremacy will be worked on and it might even become quite good, I get the feeling that "my game" was just switched to another kind of game.
Is this now becoming another more tactical Gladius, where just all sorts of fractions happen to meet on one planet now in a plotless string of skirmishes campaign? And what planet is that actually? Are we still on Baal secundus?
You see, as great as the Necrons look as little are they plotted into the game.
So I played through the campaign. And now? All characters I played with are gone. Instead I play with nameless interchangeable ones, again against the Tyranids - or the Necrons. Why and how again showed they up on the theatre?
There is quite a narrative missing. That should be told in campaigns - for my taste at least. For me it's confusing why this is happening. I mean, the base campaign is quite good and I think that other fractions deserve that as well. I want to see the story continue or see it from a different perspective or a different story - but something.
I'm aware that players are somewhat split into people like me and multiplayer skirmisher who want as much choice to put into skirmishes as possible, not caring for a story whatsoever. But for me that game started as one kind and now seems to turn into another.
The compareable Sanctus Reach had a campaign with every DLC. Sure, without cut scenes or voice acting, much simpler, but they were there - including a great progression system.
I understand that a good campaign like the base campaign is work, but in my opinion that's what is needed for a complete product. I like beautiful books with great illustrations more than paperbacks, but in the end I want to read them.