julianbarker wrote: ↑Sat Jun 18, 2022 8:04 pm
Interested in other views. So please speak up, but I am not new to the game but find this battle impossible as the Yorkists. I know Norfolk is meant to arrive at some point, but have never seen him. After two turns of arrows the Lancastrians just roll forward and despite swapping out archers and crossbows in time so the advancing Lancastrians get real fights when they hit the slope, they are so much better quality they get 40 points so easily. My reading of the battle is that the Yorkists line held the Lancastrians for some time before Norfolk arrived. I have never got the idea the Yorkist army was meant to be low quality. I know the game tries to represent the exhaustion of the Yorkists, but the hit on Yorkist quality is extreme.
I was actually concerned that this scenario was too easy! I played it twice in it's current format during testing, winning 11/42 and 17/44 on Prince level. I don't think there have been any changes to the game since then that has disturbed the balance.
These were my tactics during testing:
Don't move the Yorkist frontline archers forward, just sit at maximum range and fire away. The wind advantage makes their shooting very effective, while the Lancastrian is negligible.
The Lancastrians don't always advance after 2 turns of shooting, the scripting for their advance is a bit more sophisticated than that. I will try not to give the secret away, but just fire straight ahead, don't concentrate fire on one enemy unit.
Move the third and fourth rank units up to reinforce the second rank, and extend the line, but don't block the gaps in the second line, as the archers will need them to retreat through. Maybe swap out the Militia units in the second rank, and replace them with better quality units.
When the Lancastrians advance, turn your archers and then move back through the gaps in the second line. Keep your second line on the slope, it's POA effect will more than offset the drop in Yorkist unit quality. Maybe move some of the left flank units forward to take advantage of the slope. You can cause the AI to hesitate a lot on your left flank, if you position your Currours out there to threaten their flank.
When the archers get back to the main line, position them so that they can continue to shoot from safe positions. They still get the advantage of the wind, unless they are shooting back towards their own baseline.
Let the Lancastrians charge your line, you can then take advantage of any mistakes the AI makes, and get in your own flank attacks. Use your unengaged units to cover any breakthroughs or make any local counterattacks as necessary. Extending your line helps here, as you can outflank the Lancastrian advance quite easily, as it tends to bunch up in the centre.
Just played it again on Prince level today, I didn't try too hard, and my luck was very bad, and I ended up narrowly losing 60%/57%. So I am happy with the difficulty at Prince level, but maybe it should be a bit easier on the lower levels. So for the next update, I will make it a bit easier at Duke level and below (ie; more points to spend, and less of a quality drop for the Yorkists).
BTW, Norfolk's arrival is random, in my battle today his command started to arrive on turn 14.
cheers
Paul