Afrika Korps (BE+A) FM, Rommel copycat!
Posted: Wed May 18, 2022 12:39 am
Hi there,
Putting my other AAR on hold while I figure out modding and how to incorporate changes to update deducter's spirit of the game. Meanwhile, I will follow JanD's excellent AAR with Afrika Korps + Battlefield Europe 2.3 + Locarnus Addon as of this date, mainly because he is still updating his mod
Main changes are unit togglability and class switching. For the AK campaign, no more SE, but free gifts somewhere. Not sure where they are, so I will try to capture all available flags until the pattern is more clear. The campaign should be much harder, not the least of which is due to increased artillery range for the Allies. I've played it through on the winning path twice, perhaps 6 (?) and 3 (?) years ago, but never the losing path, which is the currently available modded one. Similar to the other AAR, I will restrict to one unit per type. I am playing fairly blind, especially in the later scenarios. I'll start video recording some way through this AAR.
Map 1: Reconnaissance in Force
End prestige: 783. No prestige spent, only 2 surrenders.
Damage: 21 points across 5 infantry (tried to spread onto the cheap italian infantry). 4 points lost on Bf110, 10 across tanks, 9 across two recon, and PzJg lost 7. Ow!
Map 2: Ras el Mdauuar. Start prestige: 1033, gifted Italian Cannone 100/17, 2 range, and Obice 75/18 r11, 2 range.
Green replacements across the board. They cost 10% but I think come in at 30-40% experience, rather than 0, so somewhat palatable. 900 prestige after replacements, sell L6/40, M13/40, Italian infantry, including Bersagliari with a truck ($$$), PaK 36, Pz II
Buy: 8.8 cm BunkerFlaK, have a 36, nebelwerfer 41 r12 with horse, wurfrahmen 40 r8, 10.5 cm sK 18 r8 4 range no transport, 15 cm sFH r8 (+ structure attack), sahariana.
Upgrade all in class: PzJg I to Bison I (r6 tank with 17 (!!) hard attack/r7 artillery), PzIIIG to IIIH, Schutzen to Pionere,
Overstrength: Cannone 105/28 to 11, 10.5 cm leFH 18 to 11.
Start start prestige: 6.
Main idea here is to utilize switchables to maximize experience on artillery mode, then transition to tank/AT.
Map strategy: loss still advances, no change in prestige, no SE units available. I will try to farm experience and capture the central hub, losing out on only 50 (or maybe it's 75?) prestige.
Putting my other AAR on hold while I figure out modding and how to incorporate changes to update deducter's spirit of the game. Meanwhile, I will follow JanD's excellent AAR with Afrika Korps + Battlefield Europe 2.3 + Locarnus Addon as of this date, mainly because he is still updating his mod

Map 1: Reconnaissance in Force
End prestige: 783. No prestige spent, only 2 surrenders.
Damage: 21 points across 5 infantry (tried to spread onto the cheap italian infantry). 4 points lost on Bf110, 10 across tanks, 9 across two recon, and PzJg lost 7. Ow!
Map 2: Ras el Mdauuar. Start prestige: 1033, gifted Italian Cannone 100/17, 2 range, and Obice 75/18 r11, 2 range.
Green replacements across the board. They cost 10% but I think come in at 30-40% experience, rather than 0, so somewhat palatable. 900 prestige after replacements, sell L6/40, M13/40, Italian infantry, including Bersagliari with a truck ($$$), PaK 36, Pz II
Buy: 8.8 cm BunkerFlaK, have a 36, nebelwerfer 41 r12 with horse, wurfrahmen 40 r8, 10.5 cm sK 18 r8 4 range no transport, 15 cm sFH r8 (+ structure attack), sahariana.
Upgrade all in class: PzJg I to Bison I (r6 tank with 17 (!!) hard attack/r7 artillery), PzIIIG to IIIH, Schutzen to Pionere,
Overstrength: Cannone 105/28 to 11, 10.5 cm leFH 18 to 11.
Start start prestige: 6.
Main idea here is to utilize switchables to maximize experience on artillery mode, then transition to tank/AT.
Map strategy: loss still advances, no change in prestige, no SE units available. I will try to farm experience and capture the central hub, losing out on only 50 (or maybe it's 75?) prestige.