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Feedback

Posted: Fri Apr 22, 2022 12:46 pm
by Patrykus
I have completed planetary campaign on the hardest difficulty in less than 10 turns. Sisters were the most challenging army I had to fight (i was playing necrons). In fact, 90% of my battles were against sisters. Tyranids only managed to get 2 sectors, BA had 4 of them while I controlled half of the map. I managed to capture region which gives +1 action point which is borderline op. Something needs to change with how sectors are placed because it's too easy to just beeline enemy capital and destroy him. Maybe add some choke points, impassable terrain etc. The map has to be more diverse and bigger. Faction capitals and special sectors need their own maps. The campaign itself is very shallow, at the very least it needs tech tree where you unlock units, weapon options and abilities + some stat boosts for units. It would also be better if you could have actual armies which you place on sectors (you could have actual frontline). It would be great if devs took more inspirations from gladius, total war games and age of wonders. Last thing needed would be faction specific mechanics on the campaign map. For example, BA could drop smaller army behind enemy lines once per x turns (or using some kind of currency).

Re: Feedback

Posted: Tue Apr 26, 2022 5:38 am
by blacklab
Thanks for your feedback Patrykus, lots of good points here. We'll take this all on board.