Afrika Korps (BE+A) ~~ FM, Rommel and equipment limitations ~~ DONE
Posted: Thu Apr 14, 2022 6:43 pm
Greetings everyone 
Here is my AAR thread for "Afrika Korps", modified by Locarnus for "Battlefield Europe + Addon".
I'm bad at writing actual AARs, so that I will simply write up changes of the core and attach the replay. Maybe with additional notes, but no promises.
Every now and then I like taking a game and playing it with some crazy rules. For this run they are:
- Field Marshall difficulty
- Rommel difficulty
- equipment limitations
Originally the equipment limitations were much simpler, but I remembered that AK has sometimes a need for a mobile task force, thus it got a little more complicated.
I didn't note availability dates, might be that some of my upgrade plans won't work as early as I think.
The following is the "baseline", so to say, since BE and Addon have many additional unit switches.
Germany:
- captured British/Commonwealth and US equipment is forbidden
- infantry: 2x FallschirmJg (no organic transport, 1x upgrade to GebirgsJg at Kasserine) and 1x cavalry (upgrade to GebirgsJg in May 42)
- tanks: 1x Pz III, 1x Pz III chassis (Pz III, StuG III, StuH 42, StuIG 33) and 2x Pz IV (1x upgrade to Pz VI at Alamein)
- recon: 1x Pz II
- artillery: 2x leFH 18 (1x halftrack, 1x horses), 2x Nebelwerfer (with horses), 1x Bison I and 1x 10.5cm leG (no organic transport, until Kasserine)
- AT: 1x any towed version (with trucks) and 2x any towed version (with horses or Renault UE). All 3 may be AA versions (if organic transports are met)
- AA: 1x 8.8cm (with SdKfz 7), 1x 3.7cm (with horses, upgrade to SdKfz 7/2 at Alamein) and 1x SdKfz 10 SPAA (upgrade to SdKfz 7/1 in May 42)
- fighter: 2x Bf 109 (1x upgrade to Fw 190 at Malta)
- bomber: 2x Ju 87 and 1x fighter-bomber
Italy:
- no restrictions on aircraft
- infantry: only Italian Inf and Bersaglieri (both with trucks)
- recon: 1x Autoblinda
- other ground units: as long as the base movement is lower than 5, any unit and unit+transport combination is allowed
Reward units:
SE units are not used in the campaign, however Locarnus added other rewards. I don't know how these work exactly, but while setting up the rules I found that in scenraio 1 "Recon in force" players receive the first reward (105mm cannone with trucks).
I don't know how I am going to treat these exactly. Example for the 105mm cannone, it is not available for purchase which means I cannot change its organic transport (unless disbanding the whole unit) to follow my rules. But I don't want to disband it
I'll keep track of the rewards, probably emphasized as "spoilers", and what I did with them.
Replays:
Keep in mind you will need BE 2.3 (link to thread) and Addon 2.4 (link to thread) to watch the replays.
Here is my AAR thread for "Afrika Korps", modified by Locarnus for "Battlefield Europe + Addon".
I'm bad at writing actual AARs, so that I will simply write up changes of the core and attach the replay. Maybe with additional notes, but no promises.
Every now and then I like taking a game and playing it with some crazy rules. For this run they are:
- Field Marshall difficulty
- Rommel difficulty
- equipment limitations
Originally the equipment limitations were much simpler, but I remembered that AK has sometimes a need for a mobile task force, thus it got a little more complicated.
I didn't note availability dates, might be that some of my upgrade plans won't work as early as I think.
The following is the "baseline", so to say, since BE and Addon have many additional unit switches.
Germany:
- captured British/Commonwealth and US equipment is forbidden
- infantry: 2x FallschirmJg (no organic transport, 1x upgrade to GebirgsJg at Kasserine) and 1x cavalry (upgrade to GebirgsJg in May 42)
- tanks: 1x Pz III, 1x Pz III chassis (Pz III, StuG III, StuH 42, StuIG 33) and 2x Pz IV (1x upgrade to Pz VI at Alamein)
- recon: 1x Pz II
- artillery: 2x leFH 18 (1x halftrack, 1x horses), 2x Nebelwerfer (with horses), 1x Bison I and 1x 10.5cm leG (no organic transport, until Kasserine)
- AT: 1x any towed version (with trucks) and 2x any towed version (with horses or Renault UE). All 3 may be AA versions (if organic transports are met)
- AA: 1x 8.8cm (with SdKfz 7), 1x 3.7cm (with horses, upgrade to SdKfz 7/2 at Alamein) and 1x SdKfz 10 SPAA (upgrade to SdKfz 7/1 in May 42)
- fighter: 2x Bf 109 (1x upgrade to Fw 190 at Malta)
- bomber: 2x Ju 87 and 1x fighter-bomber
Italy:
- no restrictions on aircraft
- infantry: only Italian Inf and Bersaglieri (both with trucks)
- recon: 1x Autoblinda
- other ground units: as long as the base movement is lower than 5, any unit and unit+transport combination is allowed
Reward units:
SE units are not used in the campaign, however Locarnus added other rewards. I don't know how these work exactly, but while setting up the rules I found that in scenraio 1 "Recon in force" players receive the first reward (105mm cannone with trucks).
I don't know how I am going to treat these exactly. Example for the 105mm cannone, it is not available for purchase which means I cannot change its organic transport (unless disbanding the whole unit) to follow my rules. But I don't want to disband it
I'll keep track of the rewards, probably emphasized as "spoilers", and what I did with them.
Replays:
Keep in mind you will need BE 2.3 (link to thread) and Addon 2.4 (link to thread) to watch the replays.