Handicapping multiplayer games?
Posted: Sat Feb 19, 2022 5:04 pm
Multiplayer scenarios seem to be intended to be balanced challenges (for all sides) but is it possible to adjust the difficulty or add a handicap so 2 (or more) players of different skill levels can compete fairly?
Also, what does the difficulty setting do when starting a multiplayer scenario? Does it adjust the original strength of AI units? Does it affect initial RPs, CPs or RP income? Does it affect human players?
Thanks in advance.
Also, what does the difficulty setting do when starting a multiplayer scenario? Does it adjust the original strength of AI units? Does it affect initial RPs, CPs or RP income? Does it affect human players?
Thanks in advance.