GUIDE Map Creation. Scripts and Triggers.
Posted: Wed Feb 09, 2022 7:44 am
So, you have already created several maps, and now you want to make an interesting scenario, more interesting than "kill all the xenos", "capture hex", "survive". The scripts and triggers tabs will help you do this.Editor allows you to actually create very interesting scenarios using logic and scripts, for example, you can change landscape, dig trenches, create craters, destroy cities, create interactive maps of the landscape and events that the player can influence by moving units. You can also influence state of units, their health, numbers, morale, experience.Let's start with the most interesting.
"Add hex actions"
First I will explain the basics of the editor's work.As you already know, editor has 17 map editing sections and 4 sections for editing scripts, strings and units. Elements in sections have an ordinal number starting from 0. An example for the "Terrain" section. You can also find the sequence number in a WHDAT file with the name "Terrain" (for the Terrain and Features section) in the "Data" folder and "Tileset" (for the Tiles sections) in the "Graphics" folder:
"Add hex actions"
First I will explain the basics of the editor's work.As you already know, editor has 17 map editing sections and 4 sections for editing scripts, strings and units. Elements in sections have an ordinal number starting from 0. An example for the "Terrain" section. You can also find the sequence number in a WHDAT file with the name "Terrain" (for the Terrain and Features section) in the "Data" folder and "Tileset" (for the Tiles sections) in the "Graphics" folder: