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Difficulty adjustments

Posted: Tue Jan 11, 2022 8:56 pm
by DaviddesJ
The single player campaigns are really great, but at high difficulty (Legend) it would be nice to have a couple of loopholes closed. Mana pools should stop generating mana when region wealth is depleted, and kills should either stop awarding XP or it should be greatly reduced after region wealth runs out. That would make the time pressure a lot more interesting.

Since the computer player never really goes on offense, allowing infinite turns and infinite summons means clearing any mission objectives given infinite time is pretty trivial. Also farming XP after the initial turn limit expires.

Ideally there would be other incentives for finishing sooner rather than later, such as some mission completion reward beyond the gold value that gets smaller the longer you take. But these are simple changes that would help.

I hope this great game gets more support. Or maybe a sequel built on the same engine in a different setting?

Re: Difficulty adjustments

Posted: Mon Feb 14, 2022 4:18 am
by Rikolus
Wow, congrats David on being a great player! I will not be asking the Devs to make the game tougher.....