Manpower growth
Posted: Sun May 31, 2009 2:14 am
What criteria are used to determine manpower growth for each major power? According to my observations and calcuations (detailed below), the major powers have the following percent growth rates at the beginning of 1939: Germany 1.0, Italy 1.6, UK 1.5, France 1.3, USA 1.6, and USSR 1.6. Excluding France, which is not an active player for very long, Germany has a 50 - 60% disadvantage compared to all other countries. To be consistent, absolute German manpower growth should be 13 or 14 units per turn, not the average of 8.5 per turn I have observed. Playing as the Axis against the AI, I always encounter manpower problems by 1942 which seems too early.
I obtained the data by playing a hotseat game with myself. No units were purchased, no battles were fought. I simply let the troops rest while each country's manpower grew. After several turns for each side, I averaged the manpower growth for each major power and divided by its starting manpower. For example, the UK's starting manpower of 371 grew at an average of 5.5 units each turn. Then, (5.5 / 371)*100% = 1.5%. Perhaps I am wrong to evaluate this data as a mathematician rather than as an historian.
I obtained the data by playing a hotseat game with myself. No units were purchased, no battles were fought. I simply let the troops rest while each country's manpower grew. After several turns for each side, I averaged the manpower growth for each major power and divided by its starting manpower. For example, the UK's starting manpower of 371 grew at an average of 5.5 units each turn. Then, (5.5 / 371)*100% = 1.5%. Perhaps I am wrong to evaluate this data as a mathematician rather than as an historian.