Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ
Posted: Wed Jan 05, 2022 5:37 am
Field of Glory II – The Divisional Championships VIII (TDC VIII)
Greetings fellow players,
The eighth season will run from July 6 to September 28
Sign-ups will be open from June 1-29.
We expect all players to know and understand the rules and to accept them.
During the competition, please contact your opponent and the person running the period if you are going to be delayed. Failure to do so could lead to the game being claimed by your opponent and for you to be replaced by a reserve.
1. The Periods
All dlcs, armies and allies can be used as long as they fall within the time periods of each game. Thus, while there is some overlap in time of the two games, you are limited to those available in a particular game; there will be no Timewarp matches allowed.
It has also been brought to our attention, that if a player does not have the dlc(s) but his opponent has and his opponent issues challenges he can then use any dlc. Thanks Wang(wzfcns).
The tournament will be made up of 6 distinct periods rather than DLCs. The player who is running the period is next to it. The Periods are:
Ancient
Bronze and Iron Age 2500 BC to 682 BC - Karvon
Classical 681 BC – 25 BC - angusosborne
Imperial and Early Dark Ages 24 BC – 599 AD - harveylh
Dark Ages 600 AD – 1000 AD – carpenkm
Medieval
Early Medieval 1028 AD – 1319 AD - Kroche
Later Medieval, 1320 AD – 1500 AD - rocketmanbob123
Data Management - Triarii
Each Period is further subdivided into “A,” “B,” “C” Divisions etc. depending upon the number of players within said tournament. Up to 10 players will participate in each division.
Players are placed into the relevant divisions based on their current Period ELO ratings. If a player has played in a period before, they will be placed based on their Period ELO. If they have played in other sections, but are new to one, they will be placed based on their Universal ELO. Players new to TDC will normally be started at a beginning ELO level of 1000. They may be assigned a higher ELO if data is available on their participation in HOML and/or recent official Slitherene tournaments.
2. Entering and choosing an Army for your Period
To enter all you need to do is simply post “I wish to enter” or similar in the relevant period. You must also include your choice of 3 armies and allies in the same post by Jun. 29. Remember you can edit your posts.
Only one specific army list can be chosen for each division. For example, only one Roman 105-25 BC can be chosen, however another player can choose Roman 199-106 BC[/size]
Players will be awarded their choice based upon their ranking. Lower ranked players will receive their 1st choice while the highest ranked players will often receive only their 2nd or 3rd choice. There may be occasions when a 4th selection is required. In the case of players having an equal ELO, their ranking and army picks will be based on the date their final picks were submitted; first come, first served.
In submitting your three picks for a period, each pick must be unique; you can not pick the same list more than once, though you may submit variants. If you are playing in different periods, you may not submit the same list for more than one, though you may submit variants.
Players cannot use the same army list, variant army or same allies in the same period the following season. Nor can they use the same army list in a different period the following season. However they can use a "variant" army or allies in a different period the following season.
Variant (Armies) – All armies that have the same “first” name, for example Roman, Carthaginian, Byzantine and so on. A maximum of 2 variants per division will be allowed.
For example, if playing in Classical, you could opt for:
1 Roman 280-220 BC
2 Roman 219-200 BC
3 Thracian (Triballi) 700-351 BC
Two of them are Romans, but they different lists; they are variants.
Now if you were also playing in Bronze Age, you wouldn't be able to select those Thracians as a pick for that period as it is one of your choices for Classical.
If you have any doubts, then please contact the person who is looking after that specific period.
3. Taking part
All players are welcome.
We prefer new players enter a maximum of 2 periods, in their first season. Once they have proven to us, they can complete all games on time, they have the option of playing more periods the next season.
Benjamin Franklin once said, “Don't put off until tomorrow what you can do today.” That is when you have the spare time to play more turns go for it.
Players who have been unable to complete the majority of their divisional games will be restricted to 2 periods, the next season.
In terms of recruitment, there will be a normal maximum of 30 places per period, that is, 3 divisions of ten.
Players may still sign up as reserves for a period to cover a no-show or drop out. All players must get their first match underway within 14 days of the opening of the tournament. If some players have not done so and have not contacted us, they will be replaced by a reserve.
Coordinators may opt to open a 4th division in a period if at least 5 signed up as reserves. In such cases, divisions will drop to 9, with the balance in the 4th division. As more players sign up, the divisions will be equally incremented to 10, starting with division 1. For example, with 35 signed up, Div 1-3 would have 9 players and Div 4 8. The first additional player would go to Div 4 to bring that up to 9. Subsequent players would shift the totals starting with Div 1. Assignment to divisions will still be by ELO, so players will shift up or down in the list as players join and may, as a result, shift into a lower division.
If you have any private comments to make, please contact the person running the period via a pm.
Do not overcommit yourself; it's better to play fewer periods and enjoy yourself, than sign up for five and find yourself seriously stressed.
4. Scoring
Only post the score in the top left of the screen. As we input data into a spreadsheet template that calculates the actual score
An outright victory. That is you have routed the opposing force. The difference between the scores + 60 points
For example: 60:47 = 73:47; 40:15 = 85:15; 40:0 = 100:0
If no army has been routed or both have inflicted 60%+ casualties this would be classed as a Draw The recorded score will then be used
For example: 66:65 = 66:65; 43:27 = 43:27; 37:0 = 37:0
Also see 6.
a) Division Ranking
Players rankings are sorted in the following order:
1. Points scored
2. The most wins
3. The fewest losses
4. Points allowed (least)
5. Head-to-head results
5. Arranging challenges
There will be separate topics for each period to arrange challenges. The first post will contain a list of players and their chosen armies for your games. Either player can issue challenges, within the relevant period’s arrange matches topic and by private messages.
Game Settings
For the Classical and Imperial periods. Open, Potluck, 24 turns, 40W x 32H maps and 1600 points. (Default Large Battles)
For the Bronze and Iron Age and Dark Ages periods, Open, Potluck, 24 turns, 40W x 32H maps and 1400 points.
For both Medieval periods, open, potluck, 24 turns, 32W x 32H maps and 1200 points. (Default Medium Battles)
Slitherine ELO Ranked Games
1. Players are NOT to unilaterally set up matches as Slitherine ranked games.
2. If you wish to rank a game, first contact your opponent and see if they are interested in doing so.
3. If both players are in agreement, matches can be set up as Slitherine ranked games.
4. If a match has been set up as a ranked game unilaterally by your opponent, you are free to set up a new match unranked without this counting as your reroll, or asking your opponent to do so. However, if you accept a ranked match, and then decide you want to reset it, that will count as your reroll. It's very clear in the challenge screen that a match is ranked; there is a special icon and the ELO ranking of the poster is plainly listed.
Rerolls
Either player may unilaterally require a reroll after viewing the map in the initial deployment phase. Each player is allowed one such reroll. If each player has used their permitted reroll then both players may mutually agree to a third and final reroll. The player requiring the reroll should surrender the match. The player requiring the reroll should repost the challenge making sure to set the parameters correctly in regards to lists, points and map size. No rerolls are allowed after the first turn is played.
Restart
Players may mutually agree to abandon a game and restart until the 3rd turn for whatever reasons they might have. From the 4th turn, games must be played to conclusion. No rerolls are allowed in restarted games; you must play on whatever map is rolled.
If the challenge has been incorrectly set-up, then the player who did not set-up the game will have the choice to restart but only by Turn 3. A game that has reached Turn 4 will become fixed and must be played to conclusion.
To make it easier for players to know they have received a challenge. Go to notifications, top right. Click on it, then click on settings and tick all or those that are most appropriate
6. Reporting Games
The player who has won the game, posts the result on the appropriate thread (e.g., Classical Battle Results). Results posted should be reported in the following format:
Example
Classical Period
Division C
David 40 vs 15 Eric
Please do not include the final score, as we input data into tables which calculates the final score.
The loser should check to see the winner has posted the results in a timely manner and may post the results themselves if the winner fails to do so to avoid scores getting lost.
7. Absent Players & Neglected Turns
If player A is unable to play due to a variety of circumstances, can you please contact the person running the period and your opponent. If Player A has not moved at all for 1 week plus and has not contacted his opponent and the organiser, player B needs to contact player A and the organiser. This will allow the organiser to contact player A and to confirm if the game can be claimed as allowed on the multiplayer system.
IF PLAYER A HAS NOT ACCEPTED A CHALLENGE AFTER 2 WEEKS AND THE PERSON RUNNING THE PERIOD AND THEIR OPPONENT (PLAYER B) HAVE NOT BEEN CONTACTED, PLAYER B NEEDS TO CONTACT PLAYER A AND THE ORGANISER. THIS WILL ALLOW THE ORGANISER TO CONTACT PLAYER A AND TO DETERMINE IF PLAYER B CAN CLAIM THAT GAME AS A 40 - 15 OUTRIGHT VICTORY
8. Adjudicating
To help us with adjudications, please take screenshots of the map and positions of troops, the score and the number of turns played. Also, all necessary screenshots for 7. Absent Players & Neglected Turns. These will then be emailed to us.
Additionally, Steve (Pantherboy) has given us permission to use his "Forfeits" system
a) If the delay is due to both players than their current scores will be used for tournament points.
e.g. It is currently 5% to 12% then the players will score 5 and 12pts respectively as per a draw.
b) One player is forfeiting and their break percentage is under 40 then their break point level will be advanced to 40% and as long as the difference is 25 or greater than points will be calculated.
e.g. The forfeiting player is at 21% while their opponent is at 10% then the forfeiting player will increase to 40% giving a 90pt victory to their opponent while earning 10pts themselves.
c) One player is forfeiting but raising their break % to 40 won't result in their army breaking or they are already in excess of 40% than a % will be added to the forfeiting player's score to enable their opponent to have an outright victory.
e.g. The forfeiting player is at 34% while their opponent is at 28% so 19% is added to the forfeiting players 34% to reach 53% for the forfeit thus awarding 85pts to the winner and 28pts to the loser.
d) One player is forfeiting due to not wishing to play against his opponent for a number of reasons. The forfeiting player will lose the game 40% - 15%.
The loss of a match due to forfeit will only affect your points earned during a tournament. Your matches played-won-drawn-loss will only be updated once you actually have completed the match and that result will be used for ELO adjustments. ELO is only concerned with wins-draws-losses while the tournament only cares about points so please enjoy your matches and play them to conclusion even if the round has ended.
9. Keeping Track of Games
It is advised that each player maintain a personal record of their completed matches. In this way you will know who you still have to play and have records of all the completed games in the advent of a mix up at our end.
We the moderators will also be doing this. We will be checking games issued, started and completed as well as players who are behind with games completed.
10. Player Behaviour
We have a great deal of respect for the FOG II community based on how well we have behaved. For ease of management if you wish to leave the league, or will not have time to finish your matches, then please notify us. The purpose is to allow us to either delete you from the League (if games have not been played), replace you with a reserve player or issue forfeits on your behalf.
11. Drop outs
Sometimes players drop out; real life issues arise that may force a player to withdraw. In such cases, players need to inform their period coordinater ASAP. Generally, if a player has yet to complete 3 games, all games will simply be voided; there will be no impact on their or their opponents standings. A player who has finished 3 or more games will have remaining games awarded to their opponent scored as 40-15 wins. Coordinaters reserve the right to review and adjudicate such situations on a case by case basis with a majority vote required for adjudications beyond the general rule.
If there has been no response from a player after 2 weeks, he will be replaced.
You will always be welcome back, though limited to 2 periods as per section 3.
All the best
Karvon, angusosborne, alexhstandish, carpenkm, Kroche, rocketmanbob123 and Triarii
Greetings fellow players,
The eighth season will run from July 6 to September 28
Sign-ups will be open from June 1-29.
We expect all players to know and understand the rules and to accept them.
During the competition, please contact your opponent and the person running the period if you are going to be delayed. Failure to do so could lead to the game being claimed by your opponent and for you to be replaced by a reserve.
1. The Periods
All dlcs, armies and allies can be used as long as they fall within the time periods of each game. Thus, while there is some overlap in time of the two games, you are limited to those available in a particular game; there will be no Timewarp matches allowed.
It has also been brought to our attention, that if a player does not have the dlc(s) but his opponent has and his opponent issues challenges he can then use any dlc. Thanks Wang(wzfcns).
The tournament will be made up of 6 distinct periods rather than DLCs. The player who is running the period is next to it. The Periods are:
Ancient
Bronze and Iron Age 2500 BC to 682 BC - Karvon
Classical 681 BC – 25 BC - angusosborne
Imperial and Early Dark Ages 24 BC – 599 AD - harveylh
Dark Ages 600 AD – 1000 AD – carpenkm
Medieval
Early Medieval 1028 AD – 1319 AD - Kroche
Later Medieval, 1320 AD – 1500 AD - rocketmanbob123
Data Management - Triarii
Each Period is further subdivided into “A,” “B,” “C” Divisions etc. depending upon the number of players within said tournament. Up to 10 players will participate in each division.
Players are placed into the relevant divisions based on their current Period ELO ratings. If a player has played in a period before, they will be placed based on their Period ELO. If they have played in other sections, but are new to one, they will be placed based on their Universal ELO. Players new to TDC will normally be started at a beginning ELO level of 1000. They may be assigned a higher ELO if data is available on their participation in HOML and/or recent official Slitherene tournaments.
2. Entering and choosing an Army for your Period
To enter all you need to do is simply post “I wish to enter” or similar in the relevant period. You must also include your choice of 3 armies and allies in the same post by Jun. 29. Remember you can edit your posts.
Only one specific army list can be chosen for each division. For example, only one Roman 105-25 BC can be chosen, however another player can choose Roman 199-106 BC[/size]
Players will be awarded their choice based upon their ranking. Lower ranked players will receive their 1st choice while the highest ranked players will often receive only their 2nd or 3rd choice. There may be occasions when a 4th selection is required. In the case of players having an equal ELO, their ranking and army picks will be based on the date their final picks were submitted; first come, first served.
In submitting your three picks for a period, each pick must be unique; you can not pick the same list more than once, though you may submit variants. If you are playing in different periods, you may not submit the same list for more than one, though you may submit variants.
Players cannot use the same army list, variant army or same allies in the same period the following season. Nor can they use the same army list in a different period the following season. However they can use a "variant" army or allies in a different period the following season.
Variant (Armies) – All armies that have the same “first” name, for example Roman, Carthaginian, Byzantine and so on. A maximum of 2 variants per division will be allowed.
For example, if playing in Classical, you could opt for:
1 Roman 280-220 BC
2 Roman 219-200 BC
3 Thracian (Triballi) 700-351 BC
Two of them are Romans, but they different lists; they are variants.
Now if you were also playing in Bronze Age, you wouldn't be able to select those Thracians as a pick for that period as it is one of your choices for Classical.
If you have any doubts, then please contact the person who is looking after that specific period.
3. Taking part
All players are welcome.
We prefer new players enter a maximum of 2 periods, in their first season. Once they have proven to us, they can complete all games on time, they have the option of playing more periods the next season.
Benjamin Franklin once said, “Don't put off until tomorrow what you can do today.” That is when you have the spare time to play more turns go for it.
Players who have been unable to complete the majority of their divisional games will be restricted to 2 periods, the next season.
In terms of recruitment, there will be a normal maximum of 30 places per period, that is, 3 divisions of ten.
Players may still sign up as reserves for a period to cover a no-show or drop out. All players must get their first match underway within 14 days of the opening of the tournament. If some players have not done so and have not contacted us, they will be replaced by a reserve.
Coordinators may opt to open a 4th division in a period if at least 5 signed up as reserves. In such cases, divisions will drop to 9, with the balance in the 4th division. As more players sign up, the divisions will be equally incremented to 10, starting with division 1. For example, with 35 signed up, Div 1-3 would have 9 players and Div 4 8. The first additional player would go to Div 4 to bring that up to 9. Subsequent players would shift the totals starting with Div 1. Assignment to divisions will still be by ELO, so players will shift up or down in the list as players join and may, as a result, shift into a lower division.
If you have any private comments to make, please contact the person running the period via a pm.
Do not overcommit yourself; it's better to play fewer periods and enjoy yourself, than sign up for five and find yourself seriously stressed.
4. Scoring
Only post the score in the top left of the screen. As we input data into a spreadsheet template that calculates the actual score
An outright victory. That is you have routed the opposing force. The difference between the scores + 60 points
For example: 60:47 = 73:47; 40:15 = 85:15; 40:0 = 100:0
If no army has been routed or both have inflicted 60%+ casualties this would be classed as a Draw The recorded score will then be used
For example: 66:65 = 66:65; 43:27 = 43:27; 37:0 = 37:0
Also see 6.
a) Division Ranking
Players rankings are sorted in the following order:
1. Points scored
2. The most wins
3. The fewest losses
4. Points allowed (least)
5. Head-to-head results
5. Arranging challenges
There will be separate topics for each period to arrange challenges. The first post will contain a list of players and their chosen armies for your games. Either player can issue challenges, within the relevant period’s arrange matches topic and by private messages.
Game Settings
For the Classical and Imperial periods. Open, Potluck, 24 turns, 40W x 32H maps and 1600 points. (Default Large Battles)
For the Bronze and Iron Age and Dark Ages periods, Open, Potluck, 24 turns, 40W x 32H maps and 1400 points.
For both Medieval periods, open, potluck, 24 turns, 32W x 32H maps and 1200 points. (Default Medium Battles)
Slitherine ELO Ranked Games
1. Players are NOT to unilaterally set up matches as Slitherine ranked games.
2. If you wish to rank a game, first contact your opponent and see if they are interested in doing so.
3. If both players are in agreement, matches can be set up as Slitherine ranked games.
4. If a match has been set up as a ranked game unilaterally by your opponent, you are free to set up a new match unranked without this counting as your reroll, or asking your opponent to do so. However, if you accept a ranked match, and then decide you want to reset it, that will count as your reroll. It's very clear in the challenge screen that a match is ranked; there is a special icon and the ELO ranking of the poster is plainly listed.
Rerolls
Either player may unilaterally require a reroll after viewing the map in the initial deployment phase. Each player is allowed one such reroll. If each player has used their permitted reroll then both players may mutually agree to a third and final reroll. The player requiring the reroll should surrender the match. The player requiring the reroll should repost the challenge making sure to set the parameters correctly in regards to lists, points and map size. No rerolls are allowed after the first turn is played.
Restart
Players may mutually agree to abandon a game and restart until the 3rd turn for whatever reasons they might have. From the 4th turn, games must be played to conclusion. No rerolls are allowed in restarted games; you must play on whatever map is rolled.
If the challenge has been incorrectly set-up, then the player who did not set-up the game will have the choice to restart but only by Turn 3. A game that has reached Turn 4 will become fixed and must be played to conclusion.
To make it easier for players to know they have received a challenge. Go to notifications, top right. Click on it, then click on settings and tick all or those that are most appropriate
6. Reporting Games
The player who has won the game, posts the result on the appropriate thread (e.g., Classical Battle Results). Results posted should be reported in the following format:
Example
Classical Period
Division C
David 40 vs 15 Eric
Please do not include the final score, as we input data into tables which calculates the final score.
The loser should check to see the winner has posted the results in a timely manner and may post the results themselves if the winner fails to do so to avoid scores getting lost.
7. Absent Players & Neglected Turns
If player A is unable to play due to a variety of circumstances, can you please contact the person running the period and your opponent. If Player A has not moved at all for 1 week plus and has not contacted his opponent and the organiser, player B needs to contact player A and the organiser. This will allow the organiser to contact player A and to confirm if the game can be claimed as allowed on the multiplayer system.
IF PLAYER A HAS NOT ACCEPTED A CHALLENGE AFTER 2 WEEKS AND THE PERSON RUNNING THE PERIOD AND THEIR OPPONENT (PLAYER B) HAVE NOT BEEN CONTACTED, PLAYER B NEEDS TO CONTACT PLAYER A AND THE ORGANISER. THIS WILL ALLOW THE ORGANISER TO CONTACT PLAYER A AND TO DETERMINE IF PLAYER B CAN CLAIM THAT GAME AS A 40 - 15 OUTRIGHT VICTORY
8. Adjudicating
To help us with adjudications, please take screenshots of the map and positions of troops, the score and the number of turns played. Also, all necessary screenshots for 7. Absent Players & Neglected Turns. These will then be emailed to us.
Additionally, Steve (Pantherboy) has given us permission to use his "Forfeits" system
a) If the delay is due to both players than their current scores will be used for tournament points.
e.g. It is currently 5% to 12% then the players will score 5 and 12pts respectively as per a draw.
b) One player is forfeiting and their break percentage is under 40 then their break point level will be advanced to 40% and as long as the difference is 25 or greater than points will be calculated.
e.g. The forfeiting player is at 21% while their opponent is at 10% then the forfeiting player will increase to 40% giving a 90pt victory to their opponent while earning 10pts themselves.
c) One player is forfeiting but raising their break % to 40 won't result in their army breaking or they are already in excess of 40% than a % will be added to the forfeiting player's score to enable their opponent to have an outright victory.
e.g. The forfeiting player is at 34% while their opponent is at 28% so 19% is added to the forfeiting players 34% to reach 53% for the forfeit thus awarding 85pts to the winner and 28pts to the loser.
d) One player is forfeiting due to not wishing to play against his opponent for a number of reasons. The forfeiting player will lose the game 40% - 15%.
The loss of a match due to forfeit will only affect your points earned during a tournament. Your matches played-won-drawn-loss will only be updated once you actually have completed the match and that result will be used for ELO adjustments. ELO is only concerned with wins-draws-losses while the tournament only cares about points so please enjoy your matches and play them to conclusion even if the round has ended.
9. Keeping Track of Games
It is advised that each player maintain a personal record of their completed matches. In this way you will know who you still have to play and have records of all the completed games in the advent of a mix up at our end.
We the moderators will also be doing this. We will be checking games issued, started and completed as well as players who are behind with games completed.
10. Player Behaviour
We have a great deal of respect for the FOG II community based on how well we have behaved. For ease of management if you wish to leave the league, or will not have time to finish your matches, then please notify us. The purpose is to allow us to either delete you from the League (if games have not been played), replace you with a reserve player or issue forfeits on your behalf.
11. Drop outs
Sometimes players drop out; real life issues arise that may force a player to withdraw. In such cases, players need to inform their period coordinater ASAP. Generally, if a player has yet to complete 3 games, all games will simply be voided; there will be no impact on their or their opponents standings. A player who has finished 3 or more games will have remaining games awarded to their opponent scored as 40-15 wins. Coordinaters reserve the right to review and adjudicate such situations on a case by case basis with a majority vote required for adjudications beyond the general rule.
If there has been no response from a player after 2 weeks, he will be replaced.
You will always be welcome back, though limited to 2 periods as per section 3.
All the best
Karvon, angusosborne, alexhstandish, carpenkm, Kroche, rocketmanbob123 and Triarii